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Category: Previs/Postvis/Visualization

Conferences Events

SIGGRAPH 2025

Begins: August 10, 2025

The premier conference and exhibition on computer graphics and interactive techniques comes to Vancouver, BC August 10-14.

Heading to Stuttgart Events

FMX 2025: Rhythm of Change

Begins: May 6, 2025

The 4-day event returns to Stuttgart, kicking off May 6; on-demand presentations are available May 10 – June 10.

Technology Headline News

Foundry Releases Nuke 16.0

By Dan Sarto | Thursday, February 27, 2025 at 11:23am

Latest version of industry-leading compositing software allows changes to multiple shots at the same time, faster large-scale roto work, and updated timeline tools for faster shot approval and delivery.

Technology Headline News

Raynault VFX, Stability AI Join the Academy Software Foundation

The newest group members bring with them ‘the artistic talent and the technical know-how that will help strengthen open source development in the motion picture industry.’

Honoring Excellence in Visual Effects Headline News

'Kingdom of the Planet of the Apes' Wins for Best VFX in a Feature at 23rd VES Awards

By Dan Sarto | Tuesday, February 11, 2025 at 7:52pm

Wes Ball's epic 'Planet of the Apes' adventure takes the evening's final and top award, while 'Dune: Part Two' takes home the most feature wins; 'The Wild Robot' the most animated feature wins; and 'Shōgun' the most episodic wins. 

On the Road to the Oscars VFXWorld

On the Road to the 97th Oscars: The Visual Effects Nominees

Take a deeper look at ‘Alien: Romulus,’ ‘Better Man,’ ‘Dune: Part Two,’ ‘Kingdom of the Planet of the Apes,’ and ‘Wicked,’ all vying for the Best Visual Effects Oscar on March 2, 2025.

Honoring Excellence in VFX Headline News

Comedians The Sklar Brothers to Host 23rd Annual VES Awards

By Dan Sarto | Wednesday, January 29, 2025 at 10:40am

This marks the first hosting of the awards by the comedy duo, whose knowledge of VFX stems from being two identical humans; event set for February 11 at The Beverly Hilton Hotel.

Technology Headline News

Mindshow Unveils Real-Time Virtual Production Platform

Technology merges real-time rendering with asset ingest and character animation tools accessible across the entire production pipeline, from storyboarding to final pass; streaming veteran David Baron joins leadership team as COO.

Technology Headline News

Chaos Releases V-Ray 7 for Maya and Houdini

By Dan Sarto | Tuesday, January 28, 2025 at 9:16am

New features include accelerated Gaussian Splat support, new shading tools, a new firefly removal algorithm, interoperability, and an updated Open Image Denoiser.

People Headline News

Matthew Thunell Joins 9iFX as VP Business Development & Strategy / EP

Exec’s 20-year career began at Lucasfilm/ILM; has worked on a diverse range of projects, from ‘Star Wars’ to campaigns and collaborations with Ferrari, Lady Gaga, and the U.S. Department of Defense.

Ghost with the Most VFXWorld

One of Us Helps Capture a Stop-Motion Aesthetic in ‘Beetlejuice Beetlejuice’

Led by VFX supervisor James Brennan-Craddock, the studio delivered postvis and 317 visual effects shots on Tim Burton’s hit ‘Beetlejuice’ sequel, including digital versions of a miniature plane, simulated oceans, stretched faces, and sequences featuring the famed sandworm.

Honoring Excellence in Visual Effects Headline News

‘Dune: Part Two,’ ‘The Wild Robot,’ ‘Shōgun’ and ‘The Penguin’ Lead VES Award Nominations

By Dan Sarto | Tuesday, January 14, 2025 at 6:47am

Denis Villeneuve’s sci-fi thriller tops all feature film contenders, while Chris Sanders’ animated drama leads all animation contenders and the HBO and FX dramas top all episodic contenders as nominees are announced in 25 categories across film, television, real-time, and special venue projects; ceremony set for February 11 at The Beverly Hilton Hotel in LA.

Technology Headline News

Sony Announces Launch of XYN Software, Hardware Solution

Designed to support the creation of spatial content, the system accurately captures real-world objects, human motion, and backgrounds, recreating them in virtual environments for 3DCG production.

Dunk the Halls Headline News

Sony's Beyond Sports, ESPN Team for NBA Real-time Animated Altcast

The Disney-themed Christmas Day program continued the 2024 sports production trend of building immersive viewing events to enhance fan engagement and attract new audiences.

Technology ANIMATIONWorld

Autodesk Reveals New Artist Tools and Workflows at AU 2024

At this year's Autodesk Univerisity, with the help of Mikros Animation, Digital Fish, and Wonder Studio, the tech giant demonstrated a slew of program feature updates and improvements across its product lineup, all designed to increase creative productivity and lower barriers for great storytelling.

No Screaming in Space Please VFXWorld

From Miniatures to Machine Learning: Crafting the VFX of ‘Alien: Romulus’

Focusing on seamless integration of cutting-edge VFX with analog craftsmanship that included stop-motion, animatronics, and models, Oscar-winning VFX supervisor Eric Barba helped director Fede Alvarez ramp up the terror and suspense in his haunting deep space saga.

The Proof is in the Great Work Headline News

Proof Shares ‘Something in the Water’ Previs Reel

By Dan Sarto | Thursday, December 19, 2024 at 2:12pm

The leading visualization studio’s work involved animating and editing a number of sequences, including a boat crash and shark chase, for the StudioCanal film about a group of friends who meet up for a wedding in the Caribbean and become stranded at sea after their boat sinks.

Oh Wilbur! VFXWorld

It’s Much More Than Horseplay for DNEG on ‘Venom: The Last Dance’ VFX

By Trevor Hogg | Wednesday, December 18, 2024 at 1:51pm

The leading creative studio delivers 500 shots across 11 sequences on the final film of the Marvel and Sony ‘Venom’ trilogy, including a Symbiote dance sequence, a battle atop an airplane, and the first non-human takeover… of a horse.

The Increasing Need for Entertainment Content ANIMATIONWorld

Helping Artists and Studios Deliver in an Increasingly Competitive M&E Landscape

By Dan Sarto | Thursday, December 12, 2024 at 4:26pm

For Rob Hoffman, Lenovo’s Senior Worldwide Manager for Media & Entertainment Vertical, insatiable consumer appetite for new experiences across film, TV, games and interactive experiences, in greater quantity with increasing fidelity, means, the future of entertainment content development continues to look strong.  

Professional Animation Tools Even Beginners Can Master VFXWorld

VFX Studio Filmworks/FX Transforms Virtual Production with iClone & Unreal

Led by industry veteran Ken Locsmandi, the boutique visual effects company has been revolutionizing filmmaking through its virtual production pipeline that uses iClone and Unreal Engine to produce high quality, cost-effective animation.

Heading to Stuttgart Headline News

FMX Drops 2025 Conference Trailer

Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.

Celebrate Everything VFX Headline News

World VFX Day 2024 Speakers Revealed

The upcoming free livestream event features a lengthy lineup of worldwide VFX talent, allowing viewers to interact with speakers via live chat, ask questions, win prizes, and more, on December 6 and 8.

Arakis Beckons VFXWorld

Paul Lambert Returns to Arrakis for ‘Dune: Part Two’ VFX

The Oscar-winning VFX supervisor once again teams up with filmmaker Denis Villeneuve for the second of three adaptations of Frank Herbert’s seminal sci-fi tome, shooting practical wherever possible to capture the right desert light, shadow and tone.

Heading to Stuttgart Headline News

FMX 2025 Shares First Program Updates

Paul Debevic named chair of the 4-day conference on animation, VFX, interactive and immersive, which runs May 6-9, 2025 in Stuttgart.

Pals Forever… Not! ANIMATIONWorld

Christopher Batty Talks the Cinematography of ‘Transformers One’

By Dan Sarto | Thursday, November 14, 2024 at 12:36pm

From the innovative use of mocap for fast prototyping with virtual story reels to choosing the right cameras to ensure a proper sense of scale on massive sets and environments, the cinematographer discusses how he handled layout and composition on Josh Cooley and Paramount’s 3DCG origin story of how two best friends became the sworn enemies Optimus Prime and Megatron.

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