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Category: Previs/Postvis/Visualization

Innovation in Broadcasting Headline News

75th Engineering, Science & Technology Emmy Awards Announced

The TV Academy honors innovation in broadcast technology, including Brompton Technology’s Tessera SX40 LED video processor, Concept Overdrive’s Motion System, and the pCAM Pro mobile app; award ceremony set for October 18.

Conferences Events

European Conference on Visual Media Production 2023

Begins: November 11, 2023

The 20th ACM SIGGRAPH European Conference on Visual Media Production brings together worlds of academic algorithmic research and post-production to discuss new advancements and innovative applications; the conference will take place November 11– December 1, 2023.

Performance Capture ANIMATIONWorld

The Magic of Movement: Bringing Animated Characters to Life

It is only recently, through performance capture advances, that actors can lend not just their voices but synchronized body and facial motion to the animated characters we see on screen.

Technology Headline News

Auto-rig and Pose ZBrush Characters in New CC4 and ZBrush Posing Pipeline

By Dan Sarto | Friday, July 21, 2023 at 8:00am

Reallusion’s latest release empowers character artists and 3D print designers to effortlessly transform intricate sculpts into precise, posable, high poly count characters with just a few clicks. 

Technology ANIMATIONWorld

Headshot 2 AI-Enhanced Mesh-to-CC Plugin Released

By Dan Sarto | Monday, July 17, 2023 at 9:21am

Reallusion’s new AI-enhanced Character Creator 4 plugin enables users to create advanced 3D real-time digital humans from photos and 3D models.

TV VFX VFXWorld

Finding a Proper VFX Balance on Joe and Anthony Russo’s ‘Citadel’

Led by VFX supervisor Wes Froud and VFX producer Scott Shapiro, lead vendor DNEG, along with Digital Domain, Distillery VFX, Host VFX, Luma Pictures, Outpost VFX, Perception, RISE, Territory Studios, Visual Creatures, and Zoic Studios, delivered a wide selection of 1,796 VFX shots, ranging from UI motion graphics to an explosive train crash, on the famed MCU directing duo’s new spy thriller series, now streaming on Prime Video.

Fangs for the Previs Headline News

Proof Shares a Biting ‘Renfield’ Visualization Reel

The leading visualization studio did extensive previs, techvis, and postvis for Universal Pictures' horror/comedy starring Nicholas Hoult and Nicolas Cage; sequences included the massacre of goons, Dracula transformations, and the film’s final battle. 

Unreal Engine in Previs Headline News

FutureWorks Delivers ‘Trial by Fire’ Previs

Using Unreal Engine, the studio helps create authentic sequences of smoke and fire to Netflix’s miniseries inspired by the 1997 Delhi cinema tragedy that took 59 lives.

One Last Ride VFXWorld

Framestore Takes the Road to ‘Knowhere’ on ‘Guardians of the Galaxy Vol. 3’

Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.

VFX Magic Headline News

MPC Shares VFX and Animation From ‘Transformers: Rise of the Beasts’

Studio created multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994; a team of 1,000+ artists across London, Montreal, Bangalore, LA, Toronto, and Adelaide delivered 896 shots, including 18 of the movie’s characters.

It’s Unreal Headline News

Epic Games Releases ‘Electric Dreams’ Unreal Engine Sample Project

The UE demo, unveiled at this year’s ‘State of Unreal’ at GDC, showcases experimental Procedural Content Generation – tech allows users to build scalable, virtual worlds fast with an iterative design pipeline.

One Last Ride VFXWorld

Wētā FX Brings a ‘Universe’ of Visuals to ‘Guardians of the Galaxy Vol. 3’

From giant red spaceships to tentacled, toothy Abilisks, the studio’s VFX and animation teams, led by VFX supervisor Guy Williams and animation supervisor Michael Cozens, pull out all the stops for the final chapter of James Gunn’s MCU trilogy.

That’s the Second Biggest Themberchaud We’ve Ever Seen VFXWorld

MPC Goes with the Lava Flow on ‘Dungeons & Dragon: Honor Among Thieves’

Led by VFX supervisor Axel Bonami, the studio’s team delivers 500 shots on Jonathan Goldstein and John Francis’ action adventure, including a multi-creature-transformation castle escape sequence, the cavernous, lava-filled Underdark, Themberchaud the dragon, a host of magical spells and one really cool portal.

It’s Unreal! Headline News

Epic Games Launches ‘Virtual Production Visualization Guide’

The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.

The Road to Turin Headline News

Henry Selick, Doug Chiang, and Hal Hickel to Speak at VIEW 2023

The stop-motion legend, Lucasfilm executive creative director, and senior ILM animation supervisor, respectively, will head to Turin to deliver a suite of in-person talks and workshops; Italy’s premier international event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming, and VFX runs October 15-20.

That’s the Second Biggest Owlbear We’ve Ever Seen VFXWorld

ILM is a True Partner in Crime on ‘Dungeons & Dragons: Honor Among Thieves’ VFX

Production VFX Supervisor Ben Snow discusses key visuals on Paramount’s new fantasy adventure, including Industrial Light & Magic’s work on a shapeshifting Owlbear, a Gelatinous Cube, the surreal Ethereal Plane, and lots of magical spells.

Nighty Night! VFXWorld

Halon’s ‘Slumberland’ Visualization Shows Exactly What Dreams are Made Of

By Dan Sarto | Friday, May 12, 2023 at 12:51pm

Teams led by Casey Pyke and Ryan McCoy produced previs – and some postvis – on key scenes involving the Ballroom Dance, an Octopus chase, a Garbage Truck chase, and the big third act dreams chase, on Francis Lawrence’s adaptation of Winsor McCay’s famous comic strip, now streaming on Netflix.

Unreal Fest ANZ 2023 Events

Unreal Fest ANZ 2023

Begins: June 21, 2023

Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.

What Are the Gods Up to Now? VFXWorld

The Rather Beastly VFX of ‘Shazam! Fury of the Gods’

Co-Visual Effects Supervisor Raymond Chen, working with DNEG, Pixomondo, Stereo D, and BOT VFX, delivers dragons and unicorns, as well as forcefields, capes – yes, capes – and various magical effects, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.

People Headline News

Digital Domain Names Matt McClurg Head of Visualization

The industry veteran takes the reigns to optimize the VFX studio's proprietary toolsets including machine learning software and AI-driven creations.

Heading to Stuttgart Headline News

FMX 2023 Announces New Program Updates

Wētā FX ‘Avatar: The Way of Water’ panels added to a vast array of already confirmed programming for the upcoming 4-day hybrid event, running April 25-27 and online April 28 in Stuttgart.

It’s Unreal! Headline News

Unreal Fest ANZ Goes Down Under

Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.

Heading to Stuttgart Headline News

FMX 2023 Shares More Program Updates

The 4-day hybrid event, which runs April 25-27 and online April 28, revealed more on-site programming, including sustainability in media productions panel, VFX insights into HBO’s ‘The Last of Us,’ challenges of adapting literature into animation and games, and masterclasses with Ed Hooks and Craig Caldwell.

2D Events

SIGGRAPH Asia 2023

Begins: December 12, 2023

Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.

Technology Headline News

Maxon One Announces 2023 Product Updates

New features and workflow enhancements are revealed across entire product line, including Cinema 4D, Redshift, Red Giant, ZBrush and Forger, promising improved performance, workflows and advanced tools for animation, rendering and sculpting.

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