Fantoche International Animation Film Festival
The festival, a meeting place for industry professionals and the public alike, the 22nd edition of the annual event returns to the Swiss town of Baden September 3-8.
The festival, a meeting place for industry professionals and the public alike, the 22nd edition of the annual event returns to the Swiss town of Baden September 3-8.
Italy’s premiere animation and visual effects event runs in-person October 14-19 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
The annual computer graphics conference and exhibition comes to Tokyo, Japan December 3 – 6; will once again the Electronic Theater and Animation Theater will celebrate the best in computer animation.
The 3-day event returns to Pasadena to celebrate the best in live-action, animation, illustration, and gaming with panels, programs, and demos featuring industry leading artists, creators, and studios; the event runs October 25-27.
The premier conference and exhibition on computer graphics and interactive techniques returns to Denver, home of the event’s inaugural 1974 edition, running July 28 – August 1.
Former rep for global sensation ‘Bluey’ joins global media company Stampede as Executive Vice President of Animation and Kids & Family.
The multi-talented artist’s innovative 1964 student Oscar nominated clay animation film ‘Clay, or the Origin of Species’ remains a classic of stop-motion filmmaking.
Storytelling app’s ‘Hear Your Name’ technology lets kids become part of Gabby’s paw-some animated adventure stories; the series is now streaming on Netflix.
The 24th edition of the global media and entertainment convention runs from March 5 – March 7 in Mumbai.
Launched in 1982, the Stuttgart International Festival of Animated Film returns April 23-28, with a focus on Irish animation.
The international festival of animation, games, and VFX will take place November 6-10 and feature a week of networking, workshops, and screenings.
The animation, video game, and new media market will take place September 26 – October 1 in Valencia, Spain.
The hybrid event, featuring talks, panels, and workshops from experts across the global games industry, will take place August 20-22 in Cologne, Germany.
The conference heads to the New Orleans Convention Center October 3-5, this year featuring over 150 sessions, hands-on training, and networking opportunities.
The 20th ACM SIGGRAPH European Conference on Visual Media Production brings together worlds of academic algorithmic research and post-production to discuss new advancements and innovative applications; the conference will take place November 11– December 1, 2023.
The Toronto Animation Arts Festival International includes the TAAFI Industry Conference, which invites everyone to come talk animation, gaming, and VFX at the Toronto Reference Library from November 2-4, 2023.
The MDEC event aims to connect Southeast Asian animation companies with international markets; the conference, in conjunction with Malaysia Digital Content Festival, runs September 27- October 1.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.
The VIEW Conference is Italy's premiere international event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX - coming to Turin October 15-20.
The premier conference and exhibition on computer graphics and interactive techniques runs August 6-10 in Los Angeles and online.
The 4-day hybrid event runs April 25-27 in Stuttgart, with an exclusive online day April 28.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
Co-creators Rikke Asbjoern and Chris Garbutt discuss their new non-linear animated film about an indoor cat and dog who wake to find all humans have disappeared, then venture into the outside world for the first time to either save - or destroy - the universe; show debuts on the streamer today.
Coming to The National Gallery of Art November 25, the installation features a live visual and music performance, an artist talk, and a demonstration of interactive animated artworks.