Category: AI
Previs Pro Introduces ‘Light Grading’ Tool
New feature includes a library of classic lighting scenarios with over a dozen presets that can be customized or replaced entirely via in-built generative AI prompt; now available via the Previs Pro app.
The Untapped Potential of ML in VFX
Oscar-winning ‘Dune: Part Two’ VFX Supervisor Paul Lambert turned to Foundry’s CopyCat machine learning toolset within Nuke to complete 40% of the 1,000 Fremen eye shots with no additional touch-ups, saving thousands of hours of roto work.
Adobe Announces Premiere Pro, After Effects Releases
New Generative Extend editing tool instantly generates and expands the length of video and audio clips; Media Intelligence quickly locates specific clip content via keyword search; all updates and releases now available.
Scott Ross Shares Lessons Learned, Reclaims his Place in VFX History with New Book
The former ILM GM and Digital Domain co-founder’s memoir, ‘Upstart: The Digital Film Revolution - Managing the Unmanageable’ provides insights and strategies for navigating treacherous, highly competitive creative entertainment industries, while reflecting on the films, people and studios responsible for the birth of modern VFX-driven filmmaking and how his efforts were largely pushed aside and ignored by former colleagues and industry leaders.
FMX 2025 Program Now Online
Lists of participating speakers and companies have also been published; presentation categories include VFX for Features, Feature Animation, Sound Design, Managing Change, and News.
Vicon to Launch Markerless Motion Capture Technology at GDC
After years of R&D and an expansive beta program, Vicon's Markerless solution hits the market; it allows users to instantly visualize ideas with the Vanguard markerless motion-tracking camera and new software incorporating advanced computer vision, machine learning, and algorithms.
Animayo Festival 2025
Established in 2006, the Oscar qualifying event returns to Canaria, Spain May 7-10, 2025; the event promotes creative development in animation, visual effects and new technologies.
Cartoons on the Bay 2025
International Festival of Animation, Transmedia and Meta-Arts returns to Pescara, Italy May 29 – June 1, 2025.
Anifilm 2025
The International Festival of Animated Films runs May 6-11 in Liberec, Czech Republic.
HandCraft Pro Mocap Tool Now Available
Developed and released by animator Tal Minks, the system allows users to capture real-time hand motion with a webcam and bake directly onto characters in Maya.
Intangible Raises $4M to Launch 3D Creative Tool
Now in closed beta with a planned mid-2025 release, the AI-native system, Intangible Studio, employs a Canva-like user experience to bring simplicity to 3D for teams in film, games, agencies and events.
Pocket Entertainment Launches Pocket Toons AI-Based Comics Platform
New platform utilizes company’s proprietary Blaze! AI studio to automate background rendering, scene composition, coloring, and quality control to allow artists to focus on storytelling and character development rather than production.
Door G Launches New England’s Tallest Virtual Production LED Wall
The independent creative production studio’s new digital set is now part of its pipeline to build immersive video experiences leveraging virtual production, AI, and agile workflows.
VIEW Conference 2025
Italy’s premiere animation and visual effects event runs in-person October 12-17 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
SIGGRAPH Asia 2025
The 18th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will be held at the Hong Kong Convention and Exhibition Centre December 15-18, 2025.
Wonder Dynamics Helps Boxel Studio Embrace Machine Learning and AI
By integrating the Wonder Studio cloud-based 3D animation and VFX technology into its production pipeline, the creative studio took advantage of new AI and machine-learning-based tools to create 134 creature shots in 6 weeks for the CW’s ‘Superman & Lois.’
SIGGRAPH 2025
The premier conference and exhibition on computer graphics and interactive techniques comes to Vancouver, BC August 10-14.
FMX 2025: Rhythm of Change
The 4-day event returns to Stuttgart, kicking off May 6; on-demand presentations are available May 10 – June 10.
Animation Dingle 2025
The 2-day festival returns to Dingle, Ireland, on March 21 for a weekend of creativity, art, and storytelling
When Totoro Meets Old-School Cyberpunk: The Boggling 'Den-Noh Coil'
AWN’s anime columnist Andrew Osmond enthusiastically recommends an older anime title, set in a world with smart glasses, originally broadcast in 2007, currently streaming on Netflix.
Raynault VFX, Stability AI Join the Academy Software Foundation
The newest group members bring with them ‘the artistic talent and the technical know-how that will help strengthen open source development in the motion picture industry.’
DNEG’s Brahma Division Acquires AI Tech Company Metaphysic
Merger with the leading AI VFX tool company used in Robert Zemeckis’ ‘Here’ to de-age stars Tom Hanks and Robin Wright, coupled with United Al Sager Group’s second investment in the DNEG Group, leaves Brahma with post-transaction value of US$1.43 billion.
Stars Collective, El Pajaro Pictures Partner for ‘The Little Prince’ Animated Film
The adaptation will focus on French author Antoine de Saint-Exupéry’s life from 1940-1944 and blend 2D ‘expressive’ watercolor styles with 3D ‘realistic’ oil painting aesthetics.
DNEG's VFX Transitions Stand the Test of Time in ‘Here’
From depicting dinosaurs and the Ice Age to a massive tidal wave and idyllic neighborhood, the leading VFX and animation company helped create and then seamlessly move between scenes, shot from a stationary camera, spanning millions of years, in Robert Zemeckis’ latest film.