Pitch Black Names Paul Richards CTO
FuseFX, FOLKS, Rising Sun Pictures, and El Ranchito’s parent company taps industry veteran to further enhance and finalize its global platform and workflow integration.
FuseFX, FOLKS, Rising Sun Pictures, and El Ranchito’s parent company taps industry veteran to further enhance and finalize its global platform and workflow integration.
VFX supervisor Dan Bethell helped the studio deliver 880 shots on famed director George Miller’s latest post-apocalyptic romp, including work on the Citadel Battle, the Bullet Farm ambush, the Stowaway to Nowhere, and the titular character’s mechanical arm.
Releasing to the public in early fall, the asset platform company’s new gen AI-based service, drawing from its library of over 500,000 ethically-source 3D models and 650 million images, will provide creators the ability to generate elaborate new models in seconds, helping them simplify their early design process, bypass busywork, and focus on customizing and animating their characters.
The creature FX designer will present ‘Practical Character Effects and Why They Still Matter’ at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
The 6-part 2D animated YouTube series highlights different aspects of why the Filipino people should be proud of their heritage and ancestral homeland, the archipelago discovered by sea-faring Austronesians over 4,000 years ago; its natural beauty feeds the people’s positivity, generosity and sense of hospitality.
The VFX supervisor shares the digital magic that helped bring together two of the world’s most popular superheroes at Italy’s premier animation and visual effects event that runs October 14-19 in the beautiful baroque city of Turin.
Sony Pictures Imageworks CTO Mike Ford and Head of Production Mandy Tankenson co-chair the 7th edition which returns to Hollywood November 6-9; the event celebrates the convergence of art, technology and entertainment.
Major upgrade to photoreal 3D scanning system expands cloud-based toolset with Featureless Object Scan 2.0 and Auto-Rigging, along with major UI enhancements that improve feature access and ease of use.
The new performance capture tools use a webcam or smartphone for finger tracking, higher fidelity facial mocap, and new upper body modes that are compatible with company’s full body mocap product.
CoreWeave’s Mac Moore shares how more cloud provider choices give studios leverage to negotiate better, more flexible deals that don’t penalize for multi-cloud usage and enable, not inhibit speed, flexibility, and efficiency.
At SIGGRAPH 2024, Clear Angle Studios, DI4D, and TexturingXYZ announced collaboration on new standard of performance-driven digital human faces; video offers a glimpse into the ‘future of interactive entertainment.’
Tech giant showcased new features that boost cloud-enabled workflows focusing on empowering teams and artists to work more efficiently; also teased, new AI capabilities coming to Maya and Flame following company’s acquisition of Wonder Dynamics.
Mozambique-based FX Animation Studios owner Nildo Essá discusses how his 2-person team’s feature film production pipeline featuring iClone, Character Creator 4, LIVE LINK and CC Control Rig enables seamless transfer of data to and from Unreal Engine, enabling real-time animation editing, character control, and synchronized camera movements.
Visual Effects Supervisor Josh Simmonds runs down the many ways in which his team amped the verisimilitude in George Miller’s latest ‘Mad Max’ franchise outing.
The Alliance for OpenUSD also announced that DigitalFish, Hunan Mango Innocreative Technology, Microsoft Corp., Shutterstock, Sony Group, and Sunvega Information Technology have joined the organization.
Coming later this summer, the significant update boasts a suite of new features and promises to streamline workflows and boost creativity for VFX artists and developers.
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
Italy’s premiere animation and visual effects event runs in-person October 14-19 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
The annual computer graphics conference and exhibition comes to Tokyo, Japan December 3 – 6; will once again the Electronic Theater and Animation Theater will celebrate the best in computer animation.
VFX supervisors Jabbar Raisani and Marion Spates, working with Company 3’s Siggy Ferstl, developed an innovative workflow where many shots normally sent to a visual effects studio were handled by the colorist, making use of the extensive toolset within Blackmagic Design DaVinci Resolve.
Newly confirmed speakers include the famed director, plus Raymond Zibach and Jeff Budsberg, the top creatives behind DreamWorks Animation’s upcoming feature; Italy’s premier animation and VFX event runs October 14-19 in the beautiful baroque city of Turin.
New functionality empowers IT and DevOps teams to automate preparation and deployment of customized ‘build candidate’ virtual machine images to any network connected machine from a single unified and user-friendly interface.
The addition of PFT’s platforms CLEAR and CLEAR AI supports the group’s expansion into AI-powered tech solutions for M&E.
Herne Hill VFX supervisor Ben King describes how his studio delivered almost 200 visual effects shots, all grounded in a 1970s cinematic style, including extensive layering of practical and digital fire, along with a jackal-inspired demon, in Arkasha Stevenson’s chilling prequel to the classic 1976 film.
Technicolor Group-owned VFX house The Mill will use AI technology to create what’s being billed as ‘the most realistic and authentic version of Elvis’ alongside Layered Reality’s newly expanded in-house creative team.