Epic Games Releases Unreal Engine 4.25
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
VFX studios on both films, Oscar nominees for Best Visual Effects, successfully used artificial intelligence in GPU-accelerated effects: ILM for character de-aging and Digital Domain for digital humans.
Latest release includes new features to empower visualization professionals across multiple industries.
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
Leading visualization company shares a set of 29 revealing images showcasing their extensive work on James Gray’s outer space thriller, which stars Brad Pitt and Tommy Lee Jones.
Casey Pyke discusses his company’s previs and postvis work on Plan B Entertainment’s thrilling space adventure, which stars Brad Pitt and Tommy Lee Jones.
Latest release includes set of new features supporting virtual production, real-time ray tracing, massive-scale physics and destruction.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
Innovative demo puts attendees on moon’s surface through real-time ray tracing and AI-based pose estimation.
Downloadable document provides filmmakers with practical tips in a variety of crafts, from VFX to stunts.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Support for native Unreal materials and Viewport rendering bring powerful new capabilities to full user base.
Capacity crowds help one of the world’s most important animation and visual effects conferences fully embrace its theme of 'Bridging the Gap' between people and projects from around the world.
With a production panel and a project announcement at this year’s Beijing International Film Festival.
Firm’s analysis projects hardware acceleration and improved algorithms will enable ray tracing software to dominate rendering market by 2023.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’