FMX 2025: Rhythm of Change
The 4-day event returns to Stuttgart, kicking off May 6; on-demand presentations are available May 10 – June 10.
The 4-day event returns to Stuttgart, kicking off May 6; on-demand presentations are available May 10 – June 10.
Technology merges real-time rendering with asset ingest and character animation tools accessible across the entire production pipeline, from storyboarding to final pass; streaming veteran David Baron joins leadership team as COO.
The VFX and animation studio led a team of over 1,700 artists, technologists, and production crew across 4 continents, collaborating remotely as well as using VR and virtual production tools to navigate digital environments.
Enhancing safety, reducing costs, and maximizing creative freedom compared to traditional methods, the new system offers an ‘all-in-one’ solution for filming vehicles using virtual production in any setting.
Paul Debevic named chair of the 4-day conference on animation, VFX, interactive and immersive, which runs May 6-9, 2025 in Stuttgart.
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
Annie Shaw to head the BAFTA-nominated VFX studio’s new arm, whose new virtual production tool supports film and TV productions, production companies, and game developers.
NYU Tisch School of the Arts’ state of the art motion-capture and virtual production facility now offers students enrolled in the new Master of Professional Studies degree in Virtual Production a chance to learn with next generation technology.
The university’s founder and the Dean of the School of Animation and Motion discuss the array of top speakers and program highlights, including Genndy Tartakovsky receiving the Award of Excellence and Toby Wilson presenting 'Blue Eye Samurai,' at the annual celebration of animation, which starts tomorrow, September 26, running through September 28.
The legendary genius behind ‘Dexter’s Lab,’ ‘Samurai Jack’ and “Hotel Transylvania’ to receive the Award of Excellence at the festival, which runs September 26-28; the 3-day event features screenings, panel discussions, and presentations from SCAD Alumni students, alumni and industry creatives.
UE plugin brings film-quality, real-time volumetric VFX into games via GPU-powered compressed VFB effects.
Coming this winter, the virtual production software update will deliver Camera and Display Plugin and Color Calibrator improvements for a better broadcast and cinema workflow; both apps are free with select features available under a paid license.
The film, made as part of the company’s ‘Project Arena’ deep dive into ICVFX (in-camera VFX), highlights the state of visual effects and filmmaking – from the artist’s point of view; new innovative virtual production tools integrate virtual shoots into overall production pipeline, enabling direct use of film production assets without any preprocessing.
Sony Pictures Imageworks CTO Mike Ford and Head of Production Mandy Tankenson co-chair the 7th edition which returns to Hollywood November 6-9; the event celebrates the convergence of art, technology and entertainment.
Save the date - FMX 2025 will run May 6-9, 2025; free content from this year’s conference is now available to stream, kicking off with ‘AI is now at the Gates of VFX and Animation’ panel.
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
World-building lab and creative studio’s new facility features a 30-foot-wide by 10-foot-high LED wall built with AOTO 2.3mm pixel pitch panels and Brompton SX40 Tessera processors.
Partnership with Ryan Reynolds and Blake Lively’s Group Effort Initiative on U.K.-based program is aimed at providing training opportunities to under-represented talent in a cutting-edge production environment.
Markerless mocap solution enables real-time creation of 3D digital experiences in virtual production, sports, gaming, retail and event activations, and broadcast TV.
Pre-configured Disguise studio control stacks for projects of all sizes include ROE LEDs, camera tracking, comprehensive creative and technical support, and training in one seamless solution.
On heels of signing joint venture with DNEG to launch DNEG 360 division, the company announced its choice for cloud and technology platforms to scale global visualization, virtual production and content creation services.
Creators and co-showrunners Geneva Robertson-Dworet and Graham Wagner, and VFX supervisor Jay Worth, discuss how they integrated 50’s B-Movie Sci-Fi, Spaghetti Western, and Future War tones and designs into their darkly satirical hit series adaptation of Bethesda’s best-selling video game, now streaming on Prime Video.
The leading VFX and animation studio partnered with Dimension Studio on an end-to-end virtual production and visual effects effort on more than 1,600 shots and 200 assets for Apple TV+’s harrowing miniseries that follows the exploits of the 100th Bomb Group flying daytime missions over Nazi Germany during the darkest days of World War II.
The Accelerator course will allow trainees in London to shoot a film on an 8,000 square-foot LED stage with the same MARS LED volume used on ‘3 Body Problem,’ ‘Culprits,’ ‘Gangs of London,’ and other projects.