RADiCAL Adds Habib Zargarpour, Joe Marks and Dane Allen Smith to Advisory Board
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
Orlando Arocena, Bradley G Munkowitz (aka GMUNK), Nidia Dias, Jody MacDonald, and Rik Oostenbroek tapped HP technology to create an otherworldly journey inspired by the sounds of alt-pop German rock duo Clemens Rehbein and Phillipp Dausch, aka Milky Chance; go behind-the-scenes and watch the final piece.
Ahead of its GDC showcase next week, Microids and Tower Five have dropped a gameplay trailer for their upcoming photorealistic real-time strategy game that immerses players in a magnificently microscopic forest ecosystem as an ant sworn to protect the colony at all costs.
2 years after purchasing the VFX company’s tools, pipeline, technology and engineering talent pool, the company moves to refocus on video game development, with a goal to become a major player in the professional M&E market; it will also shutter 14 offices.
Studio blends archival footage, video plates, and drone footage with environments built in Unreal Engine, CG, and VFX to create the Oracle Red Bull Racing brand’s new campaign.
Leading platform for real-time 3D (RT3D) content and experience creation will showcase groundbreaking work in character creation, environment building, rendering, and compositing; live keynote today from August 7 2pm - 3pm PDT.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
Free sample projects now ready for download along with the brand-new Unreal Engine 5 next-gen real-time 3D content production platform technology released today by Epic Games.
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Updates to all applications include enhanced speed and flexibility allowing for seamless collaboration; updates to Premiere Pro, After Effects, and Premiere Rush increase tool functionality and accelerate workflows with an overall increase in cross-app abilities and support.
Irish software company’s AI-assisted software helps 3D artists accelerate and streamline creative workflows.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Creator of the world’s most widely used real-time 3D development platform acquires pioneering virtual cinematography technology used on blockbuster feature films.