RADiCAL Introduces Comprehensive Pre-Production Solution
‘RADiCAL for Pre-Production’ includes extensive new features that enable teams to create, simulate, and iterate on scenes and set design with real-time 3D visualization.
‘RADiCAL for Pre-Production’ includes extensive new features that enable teams to create, simulate, and iterate on scenes and set design with real-time 3D visualization.
New proprietary GenAI integrated toolkit, developed on NVIDIA Omniverse, is designed for development, production, and post-production of new animated content as well as upgrading existing catalogs.
New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.
20 projects are chosen from 91 submissions from 26 countries; the annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective.
The annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective; entries accepted from individuals and groups – the deadline is December 13.
Featuring a new graphics engine alongside powerful new ‘2D rigging,’ ‘Smart Bones,’ ‘Liquid Shapes,’ ‘Optimized Drawing Tools’ and ‘Frame-by-Frame Tools,’ Lost Marble’s revamped 2D animation software aims to offer professionals, animators, and studios the ‘ultimate animation software.’
The new customizable rackmount machine supports up to four NVIDIA RTX 6000 Ada graphics cards to host web-based chat interface for large language models.
Desktops from BOXX, Dell, HP, and Lenovo feature NVIDIA RTX 6000 Ada GPUs and incorporate NVIDIA AI Enterprise and NVIDIA Omniverse Enterprise software; 3 new desktop workstation Ada Generation GPUs - NVIDIA RTX 5000, RTX 4500, and RTX 4000 - also announced.
For Junior animation student Alexandra Young, jumping into Unreal Engine to direct the school’s latest animated film, having never worked in 3D, was at first like drinking water from a firehose; however, she and her team quickly and effectively embraced the powerful real-time animation platform to tell an epic fantasy story in ways they couldn’t have done otherwise.
Chris DeFaria, former Warner Bros. Animation and DreamWorks Feature Animation president, offers an in-depth look at a groundbreaking multi-platform, mythic universe, co-created alongside Magic Leap founder Rony Abovitz and Wētā Workshop founder Richard Taylor, that harnesses the latest developments in creative technology to offer a new way for audiences to experience stories.
U.K.-based kids’ media company taps Uganda-based Creatures Animation to produce the 3DCG educational series portraying African Culture and fostering essential life skills such as confidence, kindness, and teamwork.
The award-winning VFX studio’s team, led by Connor Ling and Freddy Salazar, created tools integrated with Unreal Engine 5.1 to render and project realistic backgrounds onto an LED wall using 18 different machines with dual GPUs, for the Netflix series about an ocean liner diverted to answer a distress signal from a long-lost sister ship.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Animation duo Mike Anderson and Ryan Dickie’s 10-minute animated short taps Unreal Engine 5 for a post-apocalyptic adventure set 1,000 years in the future, where dance is violent, everything is hot… and no one is safe when the beat drops; film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
The Oscar and Emmy Award-winning filmmaker, author, and illustrator shares how a series of tragic losses – first his young daughter, then his wife – led to a prolonged period of creative withdrawal that he eventually emerged from, due to a simple twist of fate, to produce some of his career’s strongest and most innovative work.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.
The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
This free virtual presentation and live Q&A will explore the increasing importance of GPU memory – and the NVIDIA RTX product family - as new applications add AI, real-time rendering, and simulation capabilities to their feature sets to enable even greater creativity.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
This free virtual presentation will explore the latest enhancements to NVIDIA® Omniverse™ Enterprise, and purpose-built BOXX hardware optimized to run this groundbreaking collaboration and simulation environment.
With the feel of classic 1990s real-time strategy game franchises, Zoic Studio’s new spot teases Frost Giant Studio’s upcoming PC game set hundreds of years in Earth’s future.