VFXWorld Magazine
Reel FX Appoints Steve Nix Virtual Reality GM
Former CEO and co-founder of mobile gaming technology developer Yvolver to oversee all aspects of development, strategy and technology for the division.
Epic Fantasy ‘Gods of Egypt’ Taps SolidAnim for Previs
SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.
OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Intelligent Creatures Taps Fusion Studio for ‘London Has Fallen’ VFX
Toronto-based post house creates the ‘Olympus Has Fallen’ sequel’s high-action airborne sequences using Blackmagic Design’s Fusion Studio.
The Sequence Group Gears Up with Faceware for ‘Halo: Fall of Reach’
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
WATCH: Jon Peddie and Kathleen Maher Analyze CG and VR Tech Markets at FMX 2015
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Post Industry Veteran Reid Burns Joins Cognition
Former Reliance MediaWorks and Fotokem exec to expand hybrid post production facility’s Digital Intermediate finishing and color grading business.
Jonathan Abraham Joins Portfolio Entertainment
Former international toy company and Kidscreen exec to lead acquisition of third-party content for Portfolio’s distribution catalogue of kids programming.
Australia’s The Rookies Issues Call for Entries
Created to discover emerging talent and help launch graduates into careers at the world’s top studios, over the past six years The Rookies has placed more than 70 young artists with internships at companies such as Weta Digital, Double Negative, The Mill, Gameloft, Crytek, Framestore and Epic Games.
Luma Brings Virtual Reality to Multiple Sclerosis Campaign
Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.
Technicolor Appoints Scott Gershin Director of Sound and Editorial
Sound designer and feature film supervising sound editor to lead the company’s expansion into sound design for gaming and immersive experiences.
Peerless Creates Action-Packed VFX for ‘London Has Fallen’
Boutique effects house creates opening ‘Hive’ sequence and Cornhill chase sequence for Millennium Film’s crime/action-thriller.
Xsens Announces Integration with Unreal Engine 4 at GDC 2016
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cinema 4D VR plugin to be Showcased at GDC 2016
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
Andrew Whitehurst Talks Oscar Gold and ‘Ex Machina’
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
The Foundry launches MODO 10 Series
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
MPC LA Hires Michael Gregory as Head of 2D
Award-winning VFX Supervisor and Lead Artist has worked with commercial directors including Jonathan Glazer, Traktor, Nick Gordon, Noam Murro, Mark Romanek, Tom Tagholm and Neil Gorringe.
IKinema Simplifies VR and Live Mocap Workflow with Launch of Rig Editor in LiveAction v2
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Digital Domain Amplifies Commercial Division with New Hires
Nicole Fina hired as Executive Producer of Commercials; Leslie Sorrentino to head up New Business for Commercials.
WATCH: Shotgun at Autodesk's Don Parker Talks Production Ops Technology at FMX 2015
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
WATCH: Terrance Masson Talks Location-Based Augmented Reality Applications at FMX 2015
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
NFB Commits 50 Percent of its Production Budget to Films by Women
National Film Board of Canada introduces new initiatives in International Women’s Day announcement from NFB head Claude Joli-Coeur.
Atomic Fiction Taps Avere to Blast Rendering Latency
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Faceware Announces Personal Learning Edition, New Upgrades
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.