Tagged With: Maya

NVIDIA at SIGGRAPH 2022 Headline News

NVIDIA to Present ‘Illuminating the Future of Graphics’ at SIGGRAPH 2022

By Dan Sarto | Tuesday, July 19, 2022 at 9:43am

Leading computer graphics tech company will showcase cutting-edge AI and CG research driving innovations in simulation, collaboration, and design; Deep Learning Institute will provide hands-on in-person training in 3D Tools for NVIDIA Omniverse.

It’s in the cloud! Headline News

Atomic Cartoons Scales Creative Pipeline with AWS

By Dan Sarto | Friday, July 8, 2022 at 8:35am

Cloud solution specialists, DeadDrop Labs, helped the studio with custom integration of Amazon Web Services and Pixar Tractor, making for a smooth transition to scalable, cloud-based rendering.

Yay to Dystopian Futures! Headline News

VFX Legion Crafts a Post-Apocalyptic NYC for HBO Max’s ‘DMZ’

The company’s creative team transformed footage shot in Atlanta into a Manhattan-bound hellscape for the streamer’s four-part miniseries based on the DC comic book series of the same name.

It’s Unreal! Headline News

Preymaker Drops ‘Blue’ Trailer as Part of Epic Games’ ‘Animation Week’

Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.

Technology Headline News

Autodesk Invests in RADiCAL AI-Powered 3D Motion Capture Developer

By Dan Sarto | Wednesday, May 25, 2022 at 9:33am

Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

This is Not Ariel’s Under the Sea VFXWorld

‘Oceanus: Act One’: Underwater Live-Action / VFX / Animation Sci-Fi on a Budget

FutureDude’s Jeffrey Morris has finally released his 30-minute short made with almost no money, a few actors, and a glass of water, fulfilling his long-time desire to tell a ‘deep sea’ story with compelling characters and hybrid filmmaking techniques that audiences relate to and enjoy.

Faster Digital Asset Creation Headline News

Pixomondo Tackles Complex Worldbuilding with KitBash3D Assets

By Dan Sarto | Wednesday, May 4, 2022 at 5:30am

Premium model kits help VFX studio quickly create new futuristic sci-fi environments for IPs such as ‘Star Trek: Discovery’ and ‘Halo;’ easily customizable assets work with Unreal, Maya, VRay, and Arnold.

Autodesk at FMX 2022 Headline News

Autodesk Announces ‘Virtual Vision Series’ for FMX 2022

Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’

visualization Headline News

NVIZ Helps Visualize Sony’s ‘Morbius’ Supercreature Feature

By Dan Sarto | Friday, April 22, 2022 at 4:54am

Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller. 

Here Kitty Kitty! Headline News

Framestore Creates Killer CG Tiger for FX’s ‘Snowfall’

By Dan Sarto | Thursday, April 14, 2022 at 1:26pm

Photorealistic cat sows trail of destruction in episodes of the network’s hit crime drama; one gruesome scene was completed with a CG human leg and added gory details using Houdini, with final compositing in Nuke.

Bada Bing! Headline News

Break+Enter Taps Maya for ‘The Many Saints of Newark’ VFX

Autodesk software’s robust toolset and scalable virtual workflow enabled the studio to deliver 40-60 shots in under nine months on the Warner Bros. film; invisible effects were used to winterize scenes and cleanup period work that recreated 60s and 70s-era New Jersey from where TV’s mafia boss Tony Soprano hailed.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

GTC Headline News

BOXX to Feature New NVIDIA RTX GPUs in Workstations

Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.

Real-time 3D Production Collaboration in the M&E Space Headline News

How NVIDIA Omniverse Enterprise Impacts Remote Animation and VFX Workflows

New free White Paper from BOXX Technologies details how the platform is built to address the increasingly common and complex challenges faced by animation and VFX teams across the M&E space.

The Web Slinger Returns! VFXWorld

Digital Domain Helps ‘Bridge’ the Multiverse in ‘Spider-Man: No Way Home’

VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.

Music Videos Headline News

Mathematic Crafts the Dystopian Auto-Racing World of Pink Noise’s ‘Sky Cry’ Music Video

By Dan Sarto | Thursday, February 17, 2022 at 4:00pm

The creative studio delivers ‘Crashtag,’ the world's first robot influencer, using a variety of 3D tools to design and build the futuristic sci-fi world of director Kim Chapiron’s new short film.

People Headline News

ATKPLN Adds 3 Key Hires in Chicago Expansion

The studio, which kicked off the new year with a refreshed look and midwestern presence, adds Chicago-based creatives Daniel Pernikoff as associated creative director, Travis Saul as creative technical superviso,r and Scott Rachwalski as art director/CG supervisor.

Dept. of Had to Be Done ANIMATIONWorld

The Absurd, Surreal, Metaphysical Creation of a No-Budget Animated Feature

Over 15 years, more than 200 volunteers, and several brave firemen, assisted in the production of Oliver Simonsen’s CG animated film, ‘The Absurd, Surreal, Metaphysical and Fractured Destiny of Cerebus the Aardvark,’ based on Dave Sim’s celebrated comic series.

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Kids Will Be Kids VFXWorld

Framestore Helps ‘Venom 2: Let There Be Carnage’ Visualize a Serial Killer’s Childhood

Leading VFX studio delivers carefully crafted animation sequence where Tom Hardy’s Eddie Brock and Woody Harrelson’s Cletus Kasady correspond through a series of letters depicting the notorious villain’s early memories.

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