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Autodesk Announces ‘Virtual Vision Series’ for FMX 2022

Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’

Autodesk has announced its virtual Vision Series for FMX 2022, which will showcase top industry achievements and highlight workflow insights to help artists better manage modern production challenges. Industry leaders from EA Games, Rising Sun Pictures, Axis Studios, Inner-Freak, and Lucid Games will join Autodesk on May 6 during a full day of virtual sessions. This year’s lineup will include in-depth discussions on industry trends; recent high-profile work; and workflow breakdowns with tips and tutorials for Maya, 3ds Max, Bifrost, Arnold, and ShotGrid.

FMX 2022 runs onsite May 3-5, online May 6, and on demand through May 31

Autodesk’s FMX 2022 Vision Series Schedule:

Emerging Trends in Media & Entertainment: What Students Need to Know

Friday, May 6, 14:30 CET:

Join Sophie Robinson of EA Games, Anna Hodge of Rising Sun Pictures, and Alwyn Hunt of The Rookies, for an insightful discussion on networking during the pandemic, dealing with work-related stress, and how students can prepare for the future of media and entertainment.

Bringing the Characters of “Magic: The Gathering” to Life

Friday, May 6, 15:45 CET

Axis Studios has served as a full creative partner in Magic: The Gathering’s cinematic trailer releases, including the recent back-to-back series of gothic horror trailers, Innistrad: Crimson Vow and Innistrad: Midnight Hunt. Head of Character Design, Amy Ash discusses how the team brought the characters from the franchise to life, using Maya for modeling, Arnold to set up shaders for fast and non-destructive iteration, and ShotGrid to expedite media review.

Maya Show & Tell: Creating a High-Quality Mech Character

Friday, May 6, 17:00 CET

Artists Jonathan Reilly of Inner-Freak, Mike Waterworth of Lucid Games, and independent artist Aaron Humphreys join Autodesk’s Jon Capleton to walk through the process of making a high-quality Mech asset from concept to creation, and demonstrate the importance of collaboration between artists, TDs, and riggers.

Modeling Madness: Experimenting in 3ds Max

Friday, May 6, 20:00 CET

Join Technical Artist Sergio Santos, as he shares how artists can leverage the latest 3ds Max update to streamline the creative process with unique insights and useful tips.

Rocking out in Bifrost: A Modular Crystal Growth System Workshop

Friday, May 06, 21:15 CET

Bifrost Developer Jason Brown provides a detailed breakdown of how to scatter and grow crystals rapidly and efficiently using Bifrost’s procedural tools.

Autodesk’s FMX 2022 Vision Series will be available as a live stream and on-demand for all registered event attendees. Additional information is available here.

Source: Autodesk

Debbie Diamond Sarto's picture

Debbie Diamond Sarto is news editor at Animation World Network.