Chaos Group Releases V-Ray for Unreal
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
New release adds increased mobile optimizations to Android and iOS, up to 60 percent speed increases when cooking content, and more power and flexibility in the industry-leading Niagara effects toolset for real-time VFX.
Creator of the world’s most widely used real-time 3D development platform acquires pioneering virtual cinematography technology used on blockbuster feature films.
New batch of 19 AAA-quality characters now available free-of-charge to Unreal Engine 4 developer community.
New version of immersive design software provides a host of tools aimed at higher quality real-time 3D creativity.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
Creators, visionaries and pioneers from the world’s leading studios within the games industry to be showcased at SIGGRAPH 2018, running August 12-16 in Vancouver.
Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare and more.
Real-time rendering within Epic Games‘ Unreal 4 game engine powers new CG-animated short-form series aimed at 6-11-year-olds.
GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
3D game engine and real-time rendering software Stingray, which offers equivalent middleware capabilities in a streamlined workflow, to serve as Autodesk’s flagship product for the game development market.
Two new CG-animated series -- ‘Improbable Pirate Adventures’ and ‘Time Travelling Caveman Scientist’ -- to be produced at Montreal-based 3D and VFX studio using the Unreal 4 game engine.