Unreal Engine 5.5 Now Available
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
Animation database features over 500 AAA-quality animations and a fully functional character and animation Blueprint, everything needed to get a character up and running using the new Motion Matching toolset.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.
GDC comes to San Francisco on March 18-22; the game industry's premier professional event champions game developers and the advancement of their craft.
Latest release’s new and enhanced features in the virtual production toolset, nDisplay support for SMPTE ST 2110, and VCam are boosting the game engine's adoption across entertainment content production pipelines.
Update boasts new experimental features, including Orthographic Rendering and cinematic-quality volumetric rendering using SVT, refined workflows and capabilities across Lumen, Nanite, Path, Tracing and new standards suite for the next-generation virtual production - within nDisplay.
Visual Effects Supervisor Simon Jung and Animation Supervisor Dennis Yoo talk clickers, bloaters, giraffes, and fungi, some of the captivating and ghastly visuals they helped produce for HBO’s critically acclaimed and wildly popular series, nominated for 25 Emmys including Outstanding Visual Effects in a Season or Movie.
For Junior animation student Alexandra Young, jumping into Unreal Engine to direct the school’s latest animated film, having never worked in 3D, was at first like drinking water from a firehose; however, she and her team quickly and effectively embraced the powerful real-time animation platform to tell an epic fantasy story in ways they couldn’t have done otherwise.
Chris DeFaria, former Warner Bros. Animation and DreamWorks Feature Animation president, offers an in-depth look at a groundbreaking multi-platform, mythic universe, co-created alongside Magic Leap founder Rony Abovitz and Wētā Workshop founder Richard Taylor, that harnesses the latest developments in creative technology to offer a new way for audiences to experience stories.
Selected by Epic Games to create a short film in four weeks based on the concept of ‘Duality,’ Arturo Brena and his production studio, KeexFrame, used Unreal Engine to tell the emotional story of a thief who confronts a young, wounded version of themselves when looking in a mirror.
Built entirely within Unreal Engine, the film is written and directed by M.R. Horhager, illustrated by Aaron Hong, and narrated by Whoopi Goldberg.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The industry veteran takes the reigns to optimize the VFX studio's proprietary toolsets including machine learning software and AI-driven creations.
The veteran visual effects and performance-capture expert, and current M&E director at AMD, talks about exciting, seismic changes taking place in visual effects and virtual production.
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
The Oscar and Emmy Award-winning filmmaker, author, and illustrator shares how a series of tragic losses – first his young daughter, then his wife – led to a prolonged period of creative withdrawal that he eventually emerged from, due to a simple twist of fate, to produce some of his career’s strongest and most innovative work.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
Capping its GTC announcements, the tech giant unveils new model that using only 2D images, generates 3D shapes - with high-fidelity textures and complex geometric details - to easily populate virtual worlds with a diverse array of 3D buildings, vehicles, and characters, in the most popular software app formats.
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.