NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeline
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.
Deadlines for entries is September 16; new set of ‘Best in Class’ awards to pay special tribute to the top kids programming entry in each of its three age categories.
Global leader in online learning for technology professionals now offers more than 1,200 courses covering the entire Adobe Creative Cloud suite as well as other Adobe flagship technologies.
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
New update to the SCRATCH ecosystem features enhanced 3D workflow, HDR update, increased format support & improved data management.
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Award-winning production company specializing in virtual production and visual effects, announces a new management team that includes Al Lopez (President), Peter Ware (Head of Production), Jason Lucas (CFO) and Reid Paul (VP of International Operations).
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Led by VFX supervisors Glenn Melenhorst and Andrew Hellen, Deluxe-owned visual effects studio completes 500 shots for Sony’s ‘Ghostbusters’ reboot.
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.
New release of high-end 2D & 3D rendering software features expanded VFX toolset along with new licensing and rental options aimed at small-to-mid-size studios.
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Byron Howard, director of Walt Disney Animation Studios’ ‘Zootopia,’ to deliver keynote address; deadline for entries to 2016 VIEW Awards is September 15.
Former Tag Worldwide CEO joins creative services company as President and General Manager, Features and Advertising Post Services, leading Deluxe’s Beast, Company 3, EFILM, Editpool, Rushes and Deluxe’s post-production group in Culver City, CA.
All 727 existing episodes of the iconic Star Trek television library -- including ‘Star Trek: The Original Series,’ ‘Star Trek: The Next Generation,’ ‘Star Trek: Deep Space Nine,’ ‘Star Trek: Voyager’ and ‘Star Trek: Enterprise’ -- will be available on Netflix around the world by the end of 2016.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.