Delve into the Making of Blender Short, ‘Cosmos Laundromat’
Learn 10 things about open-source Blender technology and Project Gooseberry in the making of the Blender Foundation’s ‘Cosmos Laundromat – First Cycle.’
Learn 10 things about open-source Blender technology and Project Gooseberry in the making of the Blender Foundation’s ‘Cosmos Laundromat – First Cycle.’
Short film version of the Virtual Reality experience directed by Eric Darnell has screened at Cannes, Tribeca, Annecy, VIEW, and the SIGGRAPH 2016 Computer Animation Festival.
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Under-the-hood improvements deliver reliability, power and remote software linkup to Apple, Linux and Windows environments.
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.