VFXWorld Magazine
NVIDIA Announces New VR and Ray-Tracing Tools for Developers
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
NVIDIA Demonstrates the Power of Pascal at SIGGRAPH 2016
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
NVIDIA Turbocharges mental ray Workflows
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Thinkbox Software Introduces Third-Party Metered Licensing at SIGGRAPH 2016
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Thinkbox Software Announces Sequoia 1.1
MAXON Announces Cinema 4D Release 18
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeline
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Cinesite Reveals VFX Breakdown for ‘Now You See Me 2’
Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.
Kidscreen Awards Now Accepting Submissions for 2017
Deadlines for entries is September 16; new set of ‘Best in Class’ awards to pay special tribute to the top kids programming entry in each of its three age categories.
Pluralsight Acquires Adobe-Centric Training Company Train Simple
Global leader in online learning for technology professionals now offers more than 1,200 courses covering the entire Adobe Creative Cloud suite as well as other Adobe flagship technologies.
‘Stan Lee’s Cosmic Crusaders’ Debuts on THR.com
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
Assimilate Announces Availability of SCRATCH 8.5
New update to the SCRATCH ecosystem features enhanced 3D workflow, HDR update, increased format support & improved data management.
Swordfish, Source Sound Create VR Animated Logo for Pixvana
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Stargate Studios Names New Management Team
Award-winning production company specializing in virtual production and visual effects, announces a new management team that includes Al Lopez (President), Peter Ware (Head of Production), Jason Lucas (CFO) and Reid Paul (VP of International Operations).
Animatrik and NantStudio Bring High-End Virtual Production to LA
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Iloura Gets Spooky for ‘Ghostbusters’
Led by VFX supervisors Glenn Melenhorst and Andrew Hellen, Deluxe-owned visual effects studio completes 500 shots for Sony’s ‘Ghostbusters’ reboot.
Luma Welcomes Jill Gilbert as Executive Producer of Animated Content
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.
Isotropix Launches Clarisse 3.0
New release of high-end 2D & 3D rendering software features expanded VFX toolset along with new licensing and rental options aimed at small-to-mid-size studios.
Nozon, Chaos Group Partnership Enables Volumetric VR Without a Game Engine
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
PlayblastVR for Maya V2.0 Now Available
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
GPL, NVIDIA to Show Virtualization & Deep Learning Tools at SIGGRAPH 2016
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
Faceware Technologies Launches Interactive Division
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Thinkbox Previews New VFX Budgeting Tool Vero at SIGGRAPH 2016
Fabric Software Introduces ‘Blocks’ with Fabric Engine 2.3 at SIGGRAPH 2016
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.