VFXWorld Magazine
Halon Entertainment Delivers Previs/Postvis for 20th Century Fox’s ‘Logan’
Halon previsualization/postvisualization supervisor Clint Reagan oversees key sequences for director James Mangold’s latest installment in the X-Men universe.
Jim Gianopulos Appointed Chairman and CEO of Paramount Pictures
Former 20th Century Fox executive brings more than three decades of global entertainment experience to the studio.
Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
Reallusion Launches Character Creator 2.0
New release features enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator.
ILM Tackles ‘Kong: Skull Island’
Industrial Light & Magic animation supervisor Scott Benza discusses Warner Bros.’ latest take on one of Hollywood’s most iconic monster creations.
A Rampage of Characters and Chaos Inside Virgin Fiber
Watch the crazed 90-second VFX extravaganza from Rogue director Sam Brown and The Mill VFX crew in London
Visualizing ‘The Great Wall’
The Third Floor’s previs supervisor Patrick Smith and postvis supervisor Heather Flynn discuss their work on director Zhang Yimou’s epic Chinese-U.S. action adventure co-production.
Paramount Releases Five-Minute Action-Packed Clip from ‘Ghost in the Shell’
New clip from the forthcoming sci-fi adaptation directed by Rupert Sanders showcases stunning production design and visual effects with a mind-boggling attention to detail.
Polynoid, Woodblock Tease ‘Shark in the Park’ Short
First in a series of CG-animated edutainment films aimed at discovering the real magic of the world we live in approaches the explanation of natural phenomena in a fantastical way.
The Apple of Your Eye
Disney’s ‘Beauty and the Beast’ Delivers Record-Setting $170M Debut
Live-action remake of the animated Disney classic debuts with a record-setting March opening weekend, delivering seventh-largest domestic opening of all time.
Media Design School Releases ‘The Dragon’s Scale’ Short
Squeeze Launches MOOV, First Motion Capture Animation Studio in Québec City
New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.
Registration Now Open for SIGGRAPH 2017
More than a dozen new experiences planned for 44th international conference and exhibition on computer graphics and interactive techniques to be held in Los Angeles July 30 through August 3.
Co-Pros Are No-Go
Anne Kolbe Bringing Guy Ritchie’s ‘King Arthur: Legend of the Sword’ to FMX 2017
International conference on animation, effects, VR, games and transmedia runs May 2-5 in Stuttgart, Germany.
29 Immersive Projects to be Featured at 2017 Tribeca Film Festival
Tribeca Immersive’s 2017 lineup set to transport audiences to new worlds with 23 Virtual Arcade projects and six Storyscapes selections from VR filmmakers, developers and studios spanning six different countries from around the globe.
Chaos Group Releases All-in-one Fluid Dynamics Plugin Phoenix FD 3 for Autodesk Maya
Fire, smoke, liquid and ocean simulations now possible directly in Maya; FLIP Solver tops new feature set.
NipponNordic Universe Accelerator Announces Call for Projects
Three-week artist residency hosted by The Animation Workshop to be held September 11-29 in Viborg, Denmark.
SMPTE Opens Call for Papers for 2017 Annual Technical Conference and Exhibition
Deadline for informal submissions addressing technical theory, research, innovations, applications, or practices specific to an evolving technology relevant to the media industry is May 15.
Umedia Launches New Vancouver Post Facility
Visual effects and post-production company’s new Vancouver facility installs powerful Baselight TWO grading and finishing suite.
ILM Singapore Hubs its First Feature with Zhang Yimou’s ‘The Great Wall’
VFX supervisor Samir Hoon discusses the challenges of integrating the work of multiple facilities for the groundbreaking Chinese-U.S. big-budget co-production.