Shotgun Helps NASA CILab Review Space Mission Animations
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
Following the first ‘Avengers’ movie, Marvel’s ‘Age of Ultron’ scores second-biggest sophomore weekend of all time in North America.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
Veteran Flame artist Toby Brockhurst has worked on effects-driven spots for major brands such as Kia, Guinness, Volvo, EA Sports and BMW.
Led by executive producer Peter Steinzeig and Brickyard VFX partners Dave Waller, Patrick Poulatian, Kirsten Andersen and Steve Michaels, newly-launched Los Angeles commercial production company signs Snorri Bros.
Five years in the making, 3D/VFX generalist Andy Lefton’s CG-animated short was created using Maxon Cinema 4D and the Adobe Creative Suite.
VFX supervisor Alessandro Cioffi and animation supervisor Simone Kraus of Trixter Studios discuss their work for Marvel's super powered ‘Avengers: Age of Ultron.'
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Fuelled by the company’s parks and resorts, Disney beats analysts’ predictions, pushing the company’s shares to new highs of more than $113.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
London-based animation and production studio signs Liviu Berechet Antoni and Alexandra Stancu, the co-creators of Altergaze VR headset, to bolster the studio’s VR offerings.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Leading online community for computer graphic artists unveils redesigned home page, refreshed features and news pages, and renewed passion.
Method’s Los Angeles facility teams with 72andSunny to create 60-second fully-CG 4K ‘Avengers’-themed spot, “Beauty and Might,” for Samsung.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Joss Whedon's Marvel tentpole, ‘Avengers: Age of Ultron,’ opens to $191.3 million in North America, the number-two domestic opening of all time behind ‘The Avengers.’