Rising Sun Pictures Delivers VFX for ‘Game of Thrones’ Finale
Rising Sun Pictures brings King’s Landing to life, then burns it to the ground in ‘Game of Thrones’ season finale.
Rising Sun Pictures brings King’s Landing to life, then burns it to the ground in ‘Game of Thrones’ season finale.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.
Deadlines for entries is September 16; new set of ‘Best in Class’ awards to pay special tribute to the top kids programming entry in each of its three age categories.
Global leader in online learning for technology professionals now offers more than 1,200 courses covering the entire Adobe Creative Cloud suite as well as other Adobe flagship technologies.
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
New update to the SCRATCH ecosystem features enhanced 3D workflow, HDR update, increased format support & improved data management.
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Award-winning production company specializing in virtual production and visual effects, announces a new management team that includes Al Lopez (President), Peter Ware (Head of Production), Jason Lucas (CFO) and Reid Paul (VP of International Operations).
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Led by VFX supervisors Glenn Melenhorst and Andrew Hellen, Deluxe-owned visual effects studio completes 500 shots for Sony’s ‘Ghostbusters’ reboot.
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.
New release of high-end 2D & 3D rendering software features expanded VFX toolset along with new licensing and rental options aimed at small-to-mid-size studios.
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.