Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
New release features enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator.
Industrial Light & Magic animation supervisor Scott Benza discusses Warner Bros.’ latest take on one of Hollywood’s most iconic monster creations.
Watch the crazed 90-second VFX extravaganza from Rogue director Sam Brown and The Mill VFX crew in London
The Third Floor’s previs supervisor Patrick Smith and postvis supervisor Heather Flynn discuss their work on director Zhang Yimou’s epic Chinese-U.S. action adventure co-production.
New clip from the forthcoming sci-fi adaptation directed by Rupert Sanders showcases stunning production design and visual effects with a mind-boggling attention to detail.
First in a series of CG-animated edutainment films aimed at discovering the real magic of the world we live in approaches the explanation of natural phenomena in a fantastical way.
Live-action remake of the animated Disney classic debuts with a record-setting March opening weekend, delivering seventh-largest domestic opening of all time.
New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.
More than a dozen new experiences planned for 44th international conference and exhibition on computer graphics and interactive techniques to be held in Los Angeles July 30 through August 3.
International conference on animation, effects, VR, games and transmedia runs May 2-5 in Stuttgart, Germany.
Tribeca Immersive’s 2017 lineup set to transport audiences to new worlds with 23 Virtual Arcade projects and six Storyscapes selections from VR filmmakers, developers and studios spanning six different countries from around the globe.
Fire, smoke, liquid and ocean simulations now possible directly in Maya; FLIP Solver tops new feature set.
Three-week artist residency hosted by The Animation Workshop to be held September 11-29 in Viborg, Denmark.
Deadline for informal submissions addressing technical theory, research, innovations, applications, or practices specific to an evolving technology relevant to the media industry is May 15.
Visual effects and post-production company’s new Vancouver facility installs powerful Baselight TWO grading and finishing suite.
VFX supervisor Samir Hoon discusses the challenges of integrating the work of multiple facilities for the groundbreaking Chinese-U.S. big-budget co-production.
Online collaborative platform now supports video and audio embeds, opening possibilities for collaborating artists to review work in progress in both 3D and VR.
Zoic transforms modern-day Vancouver into period San Francisco, Arizona and Washington DC locales to elevate the historical authenticity of the real-life struggles of the people at the center of the LGBTQ movement.