Podcast EP 184: How Stephanie Earley Became Lead Editor on ‘Central Park’
The animation editor discusses her journey to ‘lead’ editor, the ins and outs of her job and how social media plays a part in becoming a professional editor.
The animation editor discusses her journey to ‘lead’ editor, the ins and outs of her job and how social media plays a part in becoming a professional editor.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
Students worldwide are invited to submit a comic, manga, bande dessinée, webtoon, storyboard, or illustration for a chance to get published and win prizes.
Production studio employs an easily scalable cloud-based workflow, using tools like Maya, Cinema 4D, Arnold, Nuke, and Unreal Engine, built around a shared Amazon Web Services storage system on Amazon S3 connecting VFX and finishing artists at various locations.
New honor recognizes individual creators of technology behind the visuals, such as product developers, R&D technical directors, and software engineers; inaugural award will be bestowed at the next VES Awards ceremony in February 2023.
SPE bolsters its VFX and virtual production capabilities with purchase of the award-winning visual effects studio, which will join Sony Pictures Imageworks and Sony Innovation Studios to handle the company's growing film and TV production demand.
New 13th Gen Intel Core processors power the purpose-built workstations, optimizing workflows across multiple industries, expanding to 24 CPU cores and accelerating to 5.8ghz; creative applications and render times get a significant boost during otherwise time-intensive tasks.
Program ups the bounty for prospective recipients with new industry supporters, including Animation Focus, Animation Mentor, ArtStation, Autodesk, Foundry, and LAIKA, contributing workshops, tutoring sessions, software packages, hardware, and cash prizes for the 2023 cycle.
The updated renderer features a new Procedural Cloud System plus a slew of new tools to speed up the 3D design process.
Developed in concert with the art and design community, the new display boasts performance improvements, standard multi-touch, faster refresh rates, vivid and accurate color, and added customizable options.
NVIDIA CEO Jensen Huang’s GTC 2022 keynote reveals numerous performance upgrades for NVIDIA Studio users, including work with Unity and Unreal Engine 5, centered on the company’s new GPU series powered by NVIDIA Ada Lovelace architecture.
Cinema 4D, Redshift, Forger, Red Giant, Moves by Maxon, and Maxon Capsules see numerous improvements offering users advanced simulation, overall enhancements, and optimized workflows.
The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
Celebrate VTubers and discover their virtual avatars, varied genres, and technical creativity, and learn how to join them during ‘Creator Camp;’ weeklong event includes the first ever ‘VTuber Tournament’ - 30 VTubers compete in a Fall Guys tournament where…” anything can happen!”
The suite of production and post-production tools fuses live-action with CG elements to create highly stylized worlds; tech and media exec Greg Mandel joins Board of Advisors as business strategy advisor.
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
At SIGGRAPH 2022, the company announced its new suite of cloud-native AI models and services that provide businesses of any size the power to build and deploy sophisticated avatars and virtual assistants.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
The ASWF kicks off the ‘Open Source Days’ event at SIGGRAPH 2022 with the announcement of its new DPEL, which encourages, curates, and publishes production-grade sample assets with a vendor-neutral platform.
Industry veteran in computer graphics, digital media, mobile tools, and services brings extensive business and tech experience to his new role at the industry’s leading market research firm.
VFX veteran takes the reins from current creative director and two-time Oscar-winning VFX supervisor Paul Franklin, who will continue providing visual effects consulting to the company on features as well as develop and direct new projects.
The new tracking tool designed for Virtual Production and in-camera VFX features technology easily integrated into any production workflow; with multiple mount points for tracking stability and optical data, the device is optimized for real-time VFX.
Mocap tech specialists deliver a new cutting-edge flagship camera range with 4 models ideal for use in applications ranging from in-camera VFX to biomechanical modeling, responsive VR experiences, and sessions that utilize active markers.