Chaos Releases V-Ray 7 for Maya and Houdini
New features include accelerated Gaussian Splat support, new shading tools, a new firefly removal algorithm, interoperability, and an updated Open Image Denoiser.
New features include accelerated Gaussian Splat support, new shading tools, a new firefly removal algorithm, interoperability, and an updated Open Image Denoiser.
New Gaussian Splat support lets users quickly create 3D environments from photos or videos; 20+ new features and improvements range from creative scatter options to firefly removal.
Specializing in visual effects, design, and immersive, the studio boasts a 100% remote pipeline with global partners and U.S.-based senior creative talent.
Leading visualization studio helps create balance between magical wonder, grounded, convincing behaviors, and funny antics for Disney’s holiday adventure film, contributing to several sequences including the final reindeer battle.
Running on AWS, the studio’s cloud-based platform services promise to streamline setup and configuration for VFX production with flexibility to scale up and down based on production needs.
New MaterialX and USD Support, faster workflows, and V-Ray GPU updates and enhancements allow artists to complete their USD pipeline with smooth photoreal rendering across teams and tools in real-time.
Award-winning animation production company brings its eclectic roster of international directors, studio execs, creative talent, and production staff to North America, with LA-based executive creative director Claus Cibils at the helm.
Revealed at Autodesk University 2023: The Design and Make Conference, the new platform connects entire production pipelines with Maya and 3rd party artist tools from SideFX, Avid, and Foundry. plugging directly into the open ecosystem.
Running November 13-15, the M&E-focused virtual event invites artists and creative professionals to learn about emerging technology, master cutting-edge techniques, and participate in live portfolio reviews – free!
The 3D camera tracking VFX app joins the Boris FX Suite, which already boasts Sapphire, Continuum, Mocha Pro, Silhouette, Optics and CrumplePop; live SynthEyes demos slated for IBC September 15-18.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
With an exclusive ‘Wishing Star Battle’ breakdown reel to help illustrate, the visual effects supervisor takes us behind the digital curtain, sharing lookdev mandates, design directives, and production realities on how our titular feline hero, as well as the Wolf, Perrito and other characters came to life, on the Oscar-nominated 3DCG animated feature.
For 2 years, Production Designer Ramsey Avery and his team never slept, generating 38,000 pieces of concept art – illustrations, digital models, videos, sketches, and paintings – to support 9,500 VFX shots produced by 20 vendors and their 1,500 artists on Prime Video’s hugely ambitious Middle-earth saga.
Producer Mark Swift talks about the development of DreamWorks Animation’s blockbuster adventure-comedy now in theaters, and why the long-awaited swashbuckling feline’s return is his favorite of all the films he’s worked on.
Joel Crawford, director of DreamWorks Animation’s latest adventure-comedy, talks about Kurosawa, Sergio Leone, and the making of his new film about the famous whiskered adventurer’s coming to grips with mortality, a brilliant, instant classic, now in theaters.
For Production Designer Nate Wragg, the daredevil feline star and supporting characters of DreamWorks Animation’s new 3DCG comedy adventure, launching today in theaters, sport more exciting, painterly looks that draw heavily from their illustrated origins.
The AWS-powered Virtual Production stage debuts alongside the new Amazon Studios Virtual Production department; ‘Candy Cane Lane’ directed by Reginald Hudlin and starring Eddy Murphy, kicks off as the stage’s inaugural feature film production.
The former Framestore CTO steps into studio’s newly created role to drive technology strategy and operations including Systems, Pipeline, Editorial, and R&D.
Production studio employs an easily scalable cloud-based workflow, using tools like Maya, Cinema 4D, Arnold, Nuke, and Unreal Engine, built around a shared Amazon Web Services storage system on Amazon S3 connecting VFX and finishing artists at various locations.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
The companies will co-produce and promote original IP in feature films, TV series, Web3 activations, and location-based entertainment; ‘Katmandu’ franchise theme park to feature BRON’s animated IP, ‘Gossamer.’
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
The final integration phase of the November 2020 purchase is underway, with the Melbourne-based team set to finish its tech pipeline migration as of January 2023; Method’s Canadian film and episodic teams have already made the move - overall company production capacity has increased by 40%.