Platige Image, CD PROJEKT RED Talk ‘The Witcher 4’ Cinematic Game Trailer
In the behind-the-scenes video, the creators explain the origin of the trailer story, and as well as what technological solutions were used to animate the monster Bauk.
In the behind-the-scenes video, the creators explain the origin of the trailer story, and as well as what technological solutions were used to animate the monster Bauk.
The VFX and animation studio led a team of over 1,700 artists, technologists, and production crew across 4 continents, collaborating remotely as well as using VR and virtual production tools to navigate digital environments.
Staff members at the Petaluma, California-based company responsible for multiple Take-Two Interactive game franchise productions file with the NLRB, seeking to address core issues including pay equity and work conditions.
The new performance capture tools use a webcam or smartphone for finger tracking, higher fidelity facial mocap, and new upper body modes that are compatible with company’s full body mocap product.
The three industry leaders bring decades of shared experience to the AI mocap and real-time 3D creation tools developer as it ramps up its product expansion.
UK-based mocap and performance capture facility founded by Andy Serkis is currently at work on the forthcoming Bandai Namco release, ‘Unkown 9 ; Awakening.’
VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.
ASIFA-South’s free 2-day event runs June 28-29 featuring panels, roundtables, workshops and screenings; conference theme ‘Animation Re:Launch’ is a rallying cry for the industry to rebound and thrive after a challenging year.
The company delivered 97 shots for the popular action-adventure sci-fi series’ second season, including futuristic set extensions, full CG city environments, hologram inserts, and destruction FX simulations for battle scenes, vehicles, and crowds.
VFX Supervisor Erik Winquist and Animation Supervisor Paul Story talk apes, plates, solvers, water, and other constituents of their heroic work on 20th Century Studios’ all-new action-adventure, ‘Kingdom of the Planet of the Apes.’
The free iPhone app, a single-user version of the company’s ViewScreen Scout Pro production visualization tool, let’s individuals scout a scene or shot, envisioning how digital assets will blend into real-world environments before live-action shooting begins.
VFX Producer Kevin Sherwood and Animation Supervisor Ludovic Chailloleau talk Shimo, Skar King, One-Eye, Suko, and the myriad environments of Hollow Earth created for the latest Warner Bros./Legendary Monsterverse outing.
The company’s innovative technology promises faster results with reduced integration and per-shot rigging costs.
The animated action-thriller, created entirely in Unreal Engine, follows Max, a boy held captive who tries to use his ability to create rifts in space and time to escape; available in the U.K. April 22 and the U.S. April 23 with spin-off video game coming mid-2025.
The director explains that while his movie is mainly advertised as a horror film, ‘It leans more heavily into adventure and fantasy’ and ‘feels more like ‘The Goonies’ with young adults,’ also noting that with a mix of 2D animation and VFX, it tackles ‘the dark side of nostalgia, and how it can lead to depression and trauma.’
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.
In their SXSW in-person XR Spotlight section experiences set for March 9, the Studio Biarritz team, led by VR director Steve Hallema, producer Corine Meijers, and lead designer Koen Koopman, will showcase their latest project about a grieving child struggling to separate reality from fantasy, who creates ‘You’ – his imaginary friend, to fight the monsters in his mind.
What on Earth… or Hollow Earth could scare Kong and Godzilla? Something epically colossal and massive and epic that’s happening underground, that’s what! The newest Monsterverse installment stomps into theaters and IMAX on March 29.
‘Maze Runner’ trilogy director Wes Ball breathes new life into the venerable franchise with a story set several generations after Caesar’s reign, when a tyrannical ape leader builds his empire… but one young ape has other ideas; hitting theaters May 24, 2024.
VFX supervisor Luc-Ewen Martin-Fenouillet and his team jumped headfirst into the famous battles of Toulon and Waterloo, delivering warring armies of French and British soldiers, their encampments and tents, the smoke from their muskets and cannons, as well as the iconic moment when the infamous general’s horse gets shredded by a cannonball.
VFX supervisor Simone Coco’s team took on the French general’s famous Battle of Austerlitz, stitching together three different locations, as well as creating thousands of unique, accurately outfitted CG soldiers and horses.
The new comedy, which premieres January 11 on Peacock, uses innovative production visualization technology from the famed creator’s company, Fuzzy Door Tech, to film an animated lead character alongside other actors.
After over six years of litigation, an Oakland jury has awarded roughly $600,000 to Reardon’s Oscar-winning VFX software MOVA Contour, with a paltry $345,000 meant to represent the profits gained from the wrongful use of assets.
As the extremely active seismograph warns, something epically colossal and massive and epic is happening underground, as ‘Godzilla Vs. Kong’ director Adam Wingard returns to helm the upcoming Monsterverse installment, stomping into theaters April 12, 2024.
The PrimeX 120, PrimeX 120W and SlimX 120 boast higher resolution and larger tracking areas and are now available for pre-order.