Cinesite Nabs Majority Stake in FX3X
The VFX/animation company’s latest acquisition significantly increases its talent roster and global capacity and follows recent additions of Canadian-based studios L’Atelier Animation and Squeeze Animation.
The VFX/animation company’s latest acquisition significantly increases its talent roster and global capacity and follows recent additions of Canadian-based studios L’Atelier Animation and Squeeze Animation.
‘It’ actor to star as the lead primate in ‘Kingdom of the Planet of the Apes,’ with 'Maze Runner’ helmer Wes Ball writing and directing.
The annual event returns in-person as well as online, running October 27 to November 30; the deadline to submit films is September 16.
Director Mark Andrews and producers Paul Fleschner and Adam Maier chronicle their trailblazing journey to create - entirely in Unreal Engine - the 3DCG animated comedy series premiering today on Netflix.
On the heels of its July deal for Studio L’Atelier, the animation and VFX company expands its production capabilities even further with the acquisition of the Quebec City and Montreal-based animation and mocap studio.
Mocap tech specialists deliver a new cutting-edge flagship camera range with 4 models ideal for use in applications ranging from in-camera VFX to biomechanical modeling, responsive VR experiences, and sessions that utilize active markers.
The CG production company will focus on developing IP-based visual content; company name will change to ‘Nintendo Pictures Co., Ltd’ as part of the deal, which is expected to close later this year.
To create dynamic vampires and immersive battle scenes, the award-winning FX hub made improvements to the same tech it used to make Thanos in the ‘Avengers’ films.
The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.
A fusion of live music, storytelling, virtual worlds, and acrobatics, the XR experience livestreams globally and in person at Animatrik’s Vancouver virtual production stage on June 4.
Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.
Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller.
The award-winning ‘Family Guy’ creator’s upcoming live-action comedy for Peacock, about a foul-mouthed teddy bear whose moment of fame has long passed, serves as a prequel to both his ‘Ted’ films.
Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
Major update provides users with 50% decrease in processing time; updated pricing model allows for greater flexibility and scalability of workflows.
Challenged with recreating authentic visuals depicting the 1952 Helsinki Olympic Games, the studio transformed sports stadiums, filling them with virtual crowds.
Sony Pictures Imageworks’ VFX Supervisor Chris Waegner and Animation Director Richard Smith talk about the challenges of working with three Spider-Men, updating a clutch of long-time villains, and ensuring realism in the midst of an action-filled fantasy.
VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.
The creative studio delivers ‘Crashtag,’ the world's first robot influencer, using a variety of 3D tools to design and build the futuristic sci-fi world of director Kim Chapiron’s new short film.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.
The visual effects conference highlights artistic and technology advances in VFX; programs will include a look at artificial intelligence, sessions focused on the industry’s business and people, production sessions, and presentations of concept art.
Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.