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Tagged With: cg animation

FMX Blogs

WATCH: Weta’s Guy Williams Talks Marvel’s ‘Guardians of the Galaxy Vol. 2’ at FMX 2017

By Dan Sarto | Thursday, May 18, 2017 at 4:44pm

The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit. 

FMX Blogs

WATCH: ILM’s John Knoll Talks ‘Rogue One: A Star Wars Story’ Development and More at FMX 2017

By Dan Sarto | Friday, May 12, 2017 at 11:21am

Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’

FMX Blogs

WATCH: ILM’s Christian Alzmann Talks BB-8 and ‘Star Wars’ Concept Art at FMX 2017

The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’

FMX Blogs

WATCH: UNIT 9’s Anrick Bregman Talks VR and Transmedia Economics at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 11:38am

The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.

FMX Blogs

WATCH: Patrick Lin Talks ‘Inside Out’ Cinematography at FMX 2016

By Dan Sarto | Monday, April 24, 2017 at 2:32pm

The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.

Feature Film VFX VFXWorld

ILM Brings International Space Station Reality to ‘Life’

VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.   

FMX Blogs

WATCH: Jennifer Yuh, Max Boas and Raymond Zibach Talk ‘Kung Fu Panda 3’ at FMX 2016

By Dan Sarto | Thursday, April 20, 2017 at 12:26pm

The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.

Previs VFXWorld

Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’

Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.

Disney ANIMATIONWorld

Creating a Modern World of Animals: Byron Howard on the Story and Directing Challenges of ‘Zootopia’

By Dan Sarto | Monday, February 20, 2017 at 3:09pm

As part of AWN's Professional Spotlight Series recorded during VIEW 2016, the Oscar-nominated director of Disney’s hit, ‘Zootopia,’ talks about the decision to make significant story changes well into production on the animated feature film.

Laika VFXWorld

Integrating VFX and Stop-Motion: Steve Emerson on Hybrid Filmmaking Approach of ‘Kubo and the Two Strings’

By Dan Sarto | Friday, February 17, 2017 at 3:57pm

As part of AWN's Professional Spotlight Series recorded during VIEW 2016, the Oscar-nominated VFX supervisor talks about a decade of filmmaking innovation and advancement at LAIKA.

Feature Film VFX VFXWorld

ILM Works its Magic for ‘Doctor Strange’

VFX supervisor Richard Bluff describes Industrial Light & Magic’s dazzling New York and Hong Kong sequence work in Marvel’s supernatural adventure hit.

Disney VFXWorld

Creating a Photoreal Masterpiece: Rob Legato on the Virtual Cinematography of ‘The Jungle Book’

By Dan Sarto | Thursday, February 16, 2017 at 3:31pm

As part of AWN's Professional Spotlight Series recorded during VIEW 2016, the Oscar-nominated VFX supervisor discusses the challenges of virtual production on the hit Disney live-action/CG hybrid feature film.

Feature Film VFX VFXWorld

ILM Delivers Photoreal Invisible VFX to Tell the Tragic Story of The Deepwater Horizon

Academy gives nod to supporting visual effects with nomination of Industrial Light & Magic team led by VFX supervisor Craig Hammack for director Peter Berg’s depiction of the disastrous 2010 Gulf of Mexico oil rig explosion and spill.

Previs VFXWorld

Visualizing the Fantastic Worlds of ‘Doctor Strange’

By Dan Sarto | Wednesday, February 1, 2017 at 5:55pm

The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.

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