WATCH: Mike Mitchell and Walt Dohrn Talk ‘Trolls’ Production at VIEW
The co-directors discuss design and production challenges on DreamWorks Animation’s fuzzy animated musical comedy, Trolls.
The co-directors discuss design and production challenges on DreamWorks Animation’s fuzzy animated musical comedy, Trolls.
The studio’s human resources manager discusses recruiting challenges and goals as well as recommendations for young professionals looking for a job.
Models supervisor Florian Fernandez talks about his team’s use of proprietary Manuka ray tracer to create photorealistic apes and more for Matt Reeves’ futuristic action-adventure hit.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
Every Tuesday, Chris Robinson digests and dissects (relatively) new indie animation short films. Today: Violet
The Disney VP discusses a range of post-production challenges on the studio's feature animation musicals.
The veteran Marvel EVP of visual effects and post-production discusses the challenges of producing the studio’s incredibly successful set of superhero film franchises, including weaving together and managing huge teams of creative professionals across the globe.
The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’
The veteran animation director discusses his experience at the helm of Sony Pictures Animation’s latest animated feature.
The veteran VFX supervisor talks about his recent work on VR and animated stereoscopic 3-D dome projection projects as well as feature films in development.
The veteran VFX supervisor and producer discusses the differences in visual effects he supervised on the new sequel compared to his Oscar-winning VFX work 20 years ago on the original Roland Emmerich hit film, Independence Day.
One Animation Studio Head John McKenna continues his series exploring the inner workings of the animation industry with a look at why commercial success need not come at the expense of artistic vision or impact.
The veteran designer details his work as production designer and art director on Pixar’s third offering of their hit ‘Cars’ franchise.
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
Newly-signed deals for season two of the DHX Media and A Stark Production co-production include Universal Kids in the U.S., along with broadcasters throughout Greece, Norway, Finland, Sweden, Switzerland, Italy, Portugal, Belgium, the Middle East, the Baltics, Russia, Angola & Mozambique, and French Canada.
The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities.
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
VFX supervisor Jessica Norman’s London, Montreal and Bangalore teams handle nearly 500 shots on Warner Bros. DC Comics-inspired hit superhero film.
The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.
Industrial Light & Magic lead animator Alex Poei’s Vancouver-based team takes on key Princess Ahmanet regeneration and rat-infested alley sequences in Universal’s newest Dark Universe horror reboot.
The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.'
The 52 x 12’ CGI-animated series starring a cheeky koala starts on the newly launched platform after distributor Comarex brokered the pay-TV deal with National Geographic, and the series is produced by Flying Bark Productions in association with Telegael Teoranta (Ireland) and Giant Wheel (India).
One Animation Studio Head John McKenna continues his series exploring the inner workings of the animation industry with a look at the tension between in-house and external productions.