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Category: Virtual Production

The Oscar goes to… Headline News

Nvidia Powers 13 Years of Oscar-Winning VFX

By Dan Sarto | Friday, April 23, 2021 at 2:18pm

Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

No Time Like Real-Time Headline News

RealTime Conference Announces Full Spring Lineup

The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.

Technology Headline News

The Future Group Releases Pixotope Version 1.5

With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.

And the Oscar Goes to…? VFXWorld

On the Road to the 93rd Oscars: The Visual Effects Nominees

‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.

Technology Headline News

Nvidia Unveils GANverse3D 2D Image to 3D Model Engine

By Dan Sarto | Friday, April 16, 2021 at 7:00am

New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.

Ballet Goes Virtual! Headline News

Unreal Engine Powers the ‘Aberthol’ Contemporary-Ballet

Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.

FMX Goes Virtual! Headline News

FMX 2021: Dive into ‘WandaVision’ and the Spectacle of ‘Godzilla vs. Kong’

MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.   

Training Headline News

Escape Studios Launches Unreal Engine Fundamentals Course

New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor. 

Fully Rigged Digital Humans from the Clouds! Headline News

Epic Games’ MetaHuman Creator Early Access Now Open

Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.

Technology Headline News

Maxon Releases Cinema 4D S24

New subscription-only version lets users easily browse and intuitively place assets within scenes; includes key animation workflow enhancements and sneak peek at new scene nodes and manager interface.

Technology Headline News

NVIDIA’s GTC Kicks-Off with a View of the Omniverse

Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.

virtual production ANIMATIONWorld

Jerome Chen Talks Real-Time Animation with Unreal Engine

The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.

virtual production Headline News

Epic Games Releases Volume 2 of its Virtual Production Field Guide

By Dan Sarto | Tuesday, April 6, 2021 at 7:00am

Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.

Virtual Events Headline News

FMX Conference Program Now Online

Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.

People Headline News

DNEG Names Roy C. Anthony Global Head of Research

Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.

Achievements in Entertainment Technology Headline News

The Third Floor, Digital Domain Lead Lumiere Awards Honorees

The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’

Otaku! Headline News

Taking on the Yakuza, Plagues, and Mechs in ‘Killtopia’ Cyberpunk Saga

By Dan Sarto | Wednesday, March 31, 2021 at 1:55pm

Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.

Events Headline News

SIGGRAPH Celebrates Women of Influence Panel Coming March 31

Join the conversation; virtual event features a discussion with women who shaped the organization and continue to blaze new trails in the computer graphics industry.

The Magic of VFX! VFXWorld

Method Studios Brings VFX ‘Magic’ to Robert Zemeckis’ ‘The Witches’

Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.   

No Time Like Real-Time

RealTime Conference Coming Live Online April 26-28

The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.

Technology Headline News

iPi Motion Capture Gets Unreal Engine Real-Time Integration

New plug-in lets users stream tracking directly to Unreal Engine; users can see in real-time how motion will look in 3D setting.

People Headline News

ArsenalFX Color Expands Team

Cortney Haile named VP of business development, Albert Soto named chief engineer, and J.R. Benson senior colorist; new hires will support increased offerings including scripted VFX and on-set supervision.

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