Nvidia Powers 13 Years of Oscar-Winning VFX
Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.
Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.
New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.
MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.
New subscription-only version lets users easily browse and intuitively place assets within scenes; includes key animation workflow enhancements and sneak peek at new scene nodes and manager interface.
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.
Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Join the conversation; virtual event features a discussion with women who shaped the organization and continue to blaze new trails in the computer graphics industry.
Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.
The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.
New plug-in lets users stream tracking directly to Unreal Engine; users can see in real-time how motion will look in 3D setting.
Cortney Haile named VP of business development, Albert Soto named chief engineer, and J.R. Benson senior colorist; new hires will support increased offerings including scripted VFX and on-set supervision.