Next Limit Technologies Launches RealFlow 2015
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
Global VFX powerhouse MPC’s expansion into China shows that despite considerable challenges, opportunities are there for the taking.
The Visual Effects Society to present master visual futurist and iconic artist Syd Mead with the professional honorary society’s Visionary Award at the 14th Annual VES Awards on February 2, 2016.
VFX supervisor Trent Claus discusses aging and de-aging the character of Dr. Hank Pym in Marvel’s new superhero feature.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Company appoints Sean Mullen as creative director and David Kern as games technical director based at the animation studio in Bangalore, India.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
New features in DaVinci Resolve 12 include a new interface, multi-camera editing feature, enhanced core editing tools, new audio engine, redesigned media management tools, new color grading tools, remote rendering and improved editorial workflows.
Two weeks after its release, Marvel’s ‘Ant-Man’ narrowly beats out Sony’s new action-comedy ‘Pixels’ at the North American box office.
DigitasLBi enlists Motion Theory director Mathew Cullen to direct ‘Factory’ for Maytag, with visual effects provided by MTh sister company Mirada.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Former senior art director at Click3x has worked with high-profile commercial and broadcast clients including Verizon, HBO, Olay, MasterCard, Nat Geo, Wendy’s and Movado
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Hybrid studio offers integrated services for feature film and broadcast color, visual effects and emerging technologies.
New two-minute, 20-second trailer from Sony Pictures Entertainment is filled with plenty of action and intrigue as Bond uncovers the existence of the sinister organization known as SPECTRE.
Led by VFX/CG Supervisor Timothy Hanson, ZOIC Studios employs RealFlow to help create simulations for Marvel blockbuster ‘Avengers: Age of Ultron,’ completing nearly 100 shots for the movie.