Massive for Max Unveiled at SIGGRAPH 2016
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Radeon Technologies Group deepens its commitment to open source; formally launches Radeon ProRender.
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
Rising Sun Pictures brings King’s Landing to life, then burns it to the ground in ‘Game of Thrones’ season finale.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.
Deadlines for entries is September 16; new set of ‘Best in Class’ awards to pay special tribute to the top kids programming entry in each of its three age categories.
Global leader in online learning for technology professionals now offers more than 1,200 courses covering the entire Adobe Creative Cloud suite as well as other Adobe flagship technologies.
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
New update to the SCRATCH ecosystem features enhanced 3D workflow, HDR update, increased format support & improved data management.
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Award-winning production company specializing in virtual production and visual effects, announces a new management team that includes Al Lopez (President), Peter Ware (Head of Production), Jason Lucas (CFO) and Reid Paul (VP of International Operations).
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Led by VFX supervisors Glenn Melenhorst and Andrew Hellen, Deluxe-owned visual effects studio completes 500 shots for Sony’s ‘Ghostbusters’ reboot.
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.