Digic Pictures Delivers New Realms of Realism with Faceware
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Former CEO and co-founder of mobile gaming technology developer Yvolver to oversee all aspects of development, strategy and technology for the division.
SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Toronto-based post house creates the ‘Olympus Has Fallen’ sequel’s high-action airborne sequences using Blackmagic Design’s Fusion Studio.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Former Reliance MediaWorks and Fotokem exec to expand hybrid post production facility’s Digital Intermediate finishing and color grading business.
Former international toy company and Kidscreen exec to lead acquisition of third-party content for Portfolio’s distribution catalogue of kids programming.
Created to discover emerging talent and help launch graduates into careers at the world’s top studios, over the past six years The Rookies has placed more than 70 young artists with internships at companies such as Weta Digital, Double Negative, The Mill, Gameloft, Crytek, Framestore and Epic Games.
Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.
Sound designer and feature film supervising sound editor to lead the company’s expansion into sound design for gaming and immersive experiences.
Boutique effects house creates opening ‘Hive’ sequence and Cornhill chase sequence for Millennium Film’s crime/action-thriller.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
Award-winning VFX Supervisor and Lead Artist has worked with commercial directors including Jonathan Glazer, Traktor, Nick Gordon, Noam Murro, Mark Romanek, Tom Tagholm and Neil Gorringe.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Nicole Fina hired as Executive Producer of Commercials; Leslie Sorrentino to head up New Business for Commercials.
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
National Film Board of Canada introduces new initiatives in International Women’s Day announcement from NFB head Claude Joli-Coeur.