Epic Games’ Free ‘RealityScan’ App Now on Android
Photogrammetry app uses pictures taken with Android or iOS device to create high-fidelity 3D models; export to Sketchfab or download to use in other apps such as UE or Twinmotion.
Photogrammetry app uses pictures taken with Android or iOS device to create high-fidelity 3D models; export to Sketchfab or download to use in other apps such as UE or Twinmotion.
The UE demo, unveiled at this year’s ‘State of Unreal’ at GDC, showcases experimental Procedural Content Generation – tech allows users to build scalable, virtual worlds fast with an iterative design pipeline.
Latest version of the fast and easy digital human pipeline brings high-fidelity performance capture to MetaHumans.
The deal accelerates the public TV subsidiary’s creative hub expansion to the South of France while providing a more robust infrastructure and access to cutting-edge real-time technology.
Real-time innovator reveals programming slate with live and real-time demos and proof-of-concept shorts, at the festival which runs June 11-17.
The solution lets creatives animate real-time characters and gesture-triggered effects without markers, wearable suits, and long calibration setups.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
Innovative tool allows creators to easily search the company’s extensive model and materials library and seamlessly import assets into 3D content creation tools like Unreal Engine 5, Blender, and Autodesk Maya and 3ds Max.
Teams led by Casey Pyke and Ryan McCoy produced previs – and some postvis – on key scenes involving the Ballroom Dance, an Octopus chase, a Garbage Truck chase, and the big third act dreams chase, on Francis Lawrence’s adaptation of Winsor McCay’s famous comic strip, now streaming on Netflix.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The short film, music video, and commercial director brings Unreal Engine expertise to cutting edge creative lab following their recent collaboration on Alienware’s campaign.
The innovative integration enables all 3Dconnexion features on all devices including SpaceMouse, CadMouse, Keyboard Pro, and Numpad.
The London-based studio’s production software allows artists to create 3D animated content for platforms such as TikTok and YouTube in real-time; smaller teams can create quality content faster and cheaper with fewer steps.
3D artists Gianluca Squillace and Pasquale Scionti’s project interconnect their workflows by replacing linear pipelines with live-sync creation, harnessing the collaboration platform powered by RTX GPU to create their Viking scene that conveyed a cold, glacial mood.
The Cardiff-based design studio, led by co-founders Joel Collins and Daniel May, along with company creative director Erica McEwan, produced visdev, previs, artvis, and UI design, along with virtual scouting, on HBO’s fantasy drama, based on Philip Pullman’s award-winning book trilogy of the same name.
The show, produced in Unreal Engine 5, follows two teenage best friends as they compete in an eSports meets ‘American Ninja Warrior’ VR game tournament.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
New features and workflow enhancements are revealed across entire product line, including Cinema 4D, Redshift, Red Giant, ZBrush and Forger, promising improved performance, workflows and advanced tools for animation, rendering and sculpting.
Reallusion’s latest release provides the tools to create powerful, groundbreaking facial realism in 3D game and cinematic characters of any gender, age, and ethnicity.
Visual effects supervisor Chris Browne has big plans for his sci-fi project originally conceived as a feature film and TV series – he created 200 digitally augmented shots with photoreal robots, virtual environments, and swarming drone bots for the short film proof-of-concept.
Leading visualization company provides key techvis to help the production team make informed creative and financial decisions by first enabling exploration of virtual scenes and providing what amounted to a ‘digital storyboard.’
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
The cloud-based creative studio brings on Clairellen Wallin to support client/artist relationships and Mike Pullan to handle day to day project management and planning.