The Rookies Opens its 2018 Competition
Young creatives in film, animation, games, VR, motion graphics and 3D visualization offered evaluation by top professionals and exposure to the industry.
Young creatives in film, animation, games, VR, motion graphics and 3D visualization offered evaluation by top professionals and exposure to the industry.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
Leaders and upstarts from across the Virtual Reality and Augmented Reality industry will convene in Los Angeles May 1-2.
Development platform for creating 2D, 3D, VR and AR games and experiences announces a $181 Million series C led by DFJ Growth and including China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin.
New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.
New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization now includes the Unity game engine for rendering.
Vision VR/AR Awards recognized 21 of the most innovative virtual and augmented reality projects across eight categories, including Best Film/Interactive Story, Best AR experience, and Artistic Achievement.
Granite SDK -- the texture streaming middleware for real-time 3D -- is now available for Unity 5 for $349 or $20 per month.
Vision Summit will feature talks and panels on Virtual and Augmented Reality hardware and software development such as Oculus, Qualcomm Connected Experiences Inc., Sony Computer Entertainment and Valve.
Pioneering VR group teams with HTC Vive -- an as-yet-unreleased virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation -- to mount the first-ever VR jam in Shanghai.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Game Design Engineering student Christian Sasso serves as lead engineer for virtual reality game ‘We R Ball’ for Google Cardboard using Unity and C#.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Tool recreates the fictional Colorado town of South Park in 3D, allowing anyone with an Oculus headset to explore its scrapbook streets, interact with characters and find hidden Easter eggs.
Game developers and other Unity users can now enjoy the security, productivity and cost savings of an integrated, open source asset and workflow management system with the launch of TACTIC | aWare for Unit.