One of Us Recreates History for ‘The Crown’
Working under VFX supervisor Ben Turner, Soho-based boutique visual effects studio delivers 428 ‘invisible’ shots for the new Netflix series.
Working under VFX supervisor Ben Turner, Soho-based boutique visual effects studio delivers 428 ‘invisible’ shots for the new Netflix series.
New York animation studio creates a series of five short films to help bring awareness to AIDS prevention and awareness initiatives.
The action-adventure film’s overall VFX supervisor discusses visual design, fractals and practical effects used on Marvel’s latest hit.
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
Short film with a minimalist 3D aesthetic was inspired by Japanese animation films like Satoshi Kon's ‘Paprika,’ Masaaki Yuasa's ‘Happy Machine’ and anything by Studio Ghibli.
Humor-driven sponsor reel employs 3D and stop-motion animation to bring viewers inside the mind of a designer working in advertising.
Slapstick CG-animated short film from New Delhi-based Pencillati Studios was created entirely in open-source 3D animation software Blender.
New release features major enhancements to Frost Particle/Fluid Simulation Mesher Plug-in for 3ds Max and Maya.
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
Render farm manager adds submitter control settings, Path map and frame checking improvements and numerous other features and fixes.
New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.
Create, dress & design 3D characters; import any 3D clothing design for universal real-time animation with FBX support for Lightwave, Cinema4D, Blender, 3ds Max & Maya.
Complicated three-tier set of Design & Creation suites is replaced by a single set of primary products for each industry Autodesk serves.
Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
New free update brings Blackmagic Design’s visual effects and motion graphics software to Mac OS X, Windows and Linux platforms, allowing artists to run different platforms for the same job.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Project management platform now provides integration with MAXON’s Cinema 4D digital content creation package, allowing 3D artists to gain powerful production tracking functionality for creative projects.
VFX supervisor Alan Torres explains his studio’s work on key UI and HUD displays for Marvel’s latest action-adventure feature.
TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.
MPC VFX supervisor describes the studio’s innovative efforts handling 1200 shots alongside Rob Legato on Disney and Jon Favreau’s blockbuster family adventure hit.