SIGGRAPH 2016 Launches ‘Summer of VR’
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.
Google and Patrick Osborne’s ‘Pearl’ leads a number of VR projects showcased at festival’s Virtual Arcade.
Industry Advisory Board for new certificate program includes Citrix Systems’ Fabien Bourdon, CloudPic founder & CEO Richard Chuang, Geomedia’s Jeremy Kenisky, Jaunt VR’s Curt Miyashiro, and Azimyth Creation Studio founder & CEO Stephanie Riggs.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Free online celebration of independent games streaming exclusively on YouTube and YouTube Gaming to provide a sneak peak of a new VR game for HTC Vive from ‘Rick and Morty’ creator Justin Roiland.
New digital business unit to produce a slate of original content for digital and mobile formats; studio teams with top Virtual Reality and 360-degree video destination Littlstar to create exclusive trailblazing immersive animated stories & technology.
Vision VR/AR Awards recognized 21 of the most innovative virtual and augmented reality projects across eight categories, including Best Film/Interactive Story, Best AR experience, and Artistic Achievement.
Competition judges include Virtual Reality/Augmented Reality luminaries from Microsoft, Oculus, Sony, PTC Unity Technologies, University of Southern California and UploadVR.
Now the largest open source VR ecosystem in the industry, Open Source Virtual Reality platform announces the addition of 70 new partners to the OSVR network.
New prototypes allow VR producers to storyboard and edit content directly within the virtual environment, as well as capture that data and bring it back into authoring applications such as Autodesk Maya.
Imagination and ‘gravity free & reality independent’ ideation are critical to unlocking the true potential of AR and VR.
New app presented at IEEE International Symposium on Mixed and Augmented Reality employs 3D virtual characters and 2D line drawings for AR coloring book experience.
Pixeldust Studios’ recently launched interactive division delivers first high-profile projects for clients NBCUniversal, Population Connection and Red Rock Films with new VR content, educational games and mobile apps on the way.
‘Room Modes Calculator’ and ‘We Are Cubed’ among 48 finalists for Google’s 2015 Project Tango developer contest.
Vision Summit will feature talks and panels on Virtual and Augmented Reality hardware and software development such as Oculus, Qualcomm Connected Experiences Inc., Sony Computer Entertainment and Valve.
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.