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Tagged With: AR

VR Headline News

The VOID Integrates IKinema into ‘Star Wars: Secrets of the Empire’

U.K. company’s animation middleware added to the realism of the hyper-reality experience, now open at three locations worldwide.

VR Headline News

EA Vet Sinjin Bain to Head Method Studios’ New AR/VR Unit

Newly formed Method EXP unit will bring company's CG and design artistry to immersive experiences for all platforms.

Technology Headline News

Epic Games, NVIDIA Deliver VR Development Platform

Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.

VIEW Conference ANIMATIONWorld

The Industry’s Best and Brightest All Set to Share Their VIEW

By Dan Sarto | Tuesday, October 10, 2017 at 11:32pm

The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.

VIEW Conference Blogs

WATCH: Lucasfilm CTO Rob Bredow Talks ILMxLAB, ILM VR Tools and More at VIEW

By Dan Sarto | Friday, September 29, 2017 at 12:39pm

The veteran CTO and VFX supervisor discusses ILM VR tools, technology and storytelling efforts on ‘Star Wars’ franchise films.

Method Studios Headline News

Method Studios Reshuffles Global Leadership

Eric Combrié promoted to COO and Tom Wild to VP global production operations to unify Method, Iloura, VR/AR operations across Los Angeles, New York, Vancouver, Sydney, Melbourne & Pune; Jeff Werner returns as director of digital studio, Method LA.

Tribeca Headline News

17th Annual Tribeca Film Festival Announces 2018 Dates and Call for Submissions

Tribeca selects Withoutabox to be the exclusive third-party film submission service for the 2018 Festival as part of a new, multi-year agreement.

Virtual Reality Headline News

VR Bound Announces AMD, Foundry and HP as VR Awards Partners

With an awards ceremony and dinner, the partnership will see AMD, Foundry and HP collaborate in celebrating outstanding achievement in the virtual reality industry on the new date of 9th October 2017.

Epic Games Headline News

Couldn’t Make It to SIGGRAPH? Watch the Epic Games User Group Presentation Online

Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.

Vicon Headline News

Vicon Delivers Hands-on Tracking

Motion capture technology specialist for the entertainment, engineering and life sciences industries collaborates with leading developer of virtual reality gloves to allow customers to integrate Manus VR Glove finger tracking into their production pipelines.

Nurulize Headline News

Nurulize Unveils Disruptive VR Development Tools

New VR solutions Atom View and Nu Design enable super-fast cinematic quality display and collaborative environment editing within the virtual environment.

HP Headline News

HP Rockets to Mars with VR Experience

HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.

SIGGRAPH Headline News

SIGGRAPH 2017 Concludes Strong in Los Angeles

SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.

Festivals Headline News

Encounters Festival Announces 2017 Program

247 films selected to compete at Oscar-qualifying festival running September 19-24 with appearances by ‘The Red Turtle’ director Michael Dudok de Wit and Illumination Entertainment’s Pierre Coffin.

FMX Blogs

WATCH: Daffy Talks VR Storytelling and More at FMX 2017

By Dan Sarto | Wednesday, August 2, 2017 at 1:00am

The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities. 

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