Report from the Future: VR Market Soars During Trump Presidency
In a special report from April 1, 2018, harsh realities spur virtual escapism in a post-truth society.
In a special report from April 1, 2018, harsh realities spur virtual escapism in a post-truth society.
Collis joins Vladimir Mastilovic and Chris Taylor O.B.E. in helping Cubic Motion expand in the games, film, TV, virtual reality and augmented reality markets.
Creative agency enlists Google Tilt Brush artists Stuart Campbell, Steve Teeple and Danny Bittman to create globe-trotting 360-degree VR experience for Marvel Studios’ ‘Doctor Strange.’
The 2016 VIEW Conference in Turin, Italy promises once again, as it does each year, an inspirational week spent watching the best work from animation, VFX and game industry greats.
Visual artist Ronen Tanchum to serve as the head of the New York studio’s newly-launched Virtual Reality/Augmented Reality division.
Lausch named Head of New Business for client-direct; Haynes joins as EP to lead VFX work as the studio responds to continued growth.
Iconic animation studio teams with Augmented Reality studio Mardles to release stickers for kids featuring the popular characters that “come alive” when using a smartphone or tablet.
New youAR augmented reality platform allows multi-user, real-time, markerless AR content to be viewed with a single-lens smartphone.
New 25,000-square-foot digital studio in Culver City dedicates more space, technology and resources for advertising, interactive and feature film projects.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.
Development platform for creating 2D, 3D, VR and AR games and experiences announces a $181 Million series C led by DFJ Growth and including China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin.
Immersive ‘Ghostbusters: Dimension’ virtual reality experience powered by Unity Technologies 3D engine launches at Madame Tussauds New York.
Annual Unity Technologies User Conference running November 1-3 seeking artists, developers and publishers to share their knowledge of interactive 2D, 3D, VR and AR experiences and game creation with the largest global gathering of Unity developers.
Animaze 2016 to present the Canadian premiere of immersive VR environment ‘APES,’ created by George Snow, and ‘Samskara,’ a psychedelic immersive digital art exhibit from ILM alum Android Jones.