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In this candid conversation, the series’ EPs and showrunners discuss the show's enduring success, their long-running creative partnership, and how...
Interviews
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The DreamWorks Animation series showrunner and EP discusses the new season’s multi-layered character arcs, which include Kenji’s unraveling as he deals with the grief of Brooklynn’s rejection, and...
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The creators of Adult Swim’s all-new comedy/thriller discuss their deep dive into the mysterious and surreal world of a newly discovered healing mushroom, big pharma, wellness culture, and their...
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The director and producer discuss DreamWorks’ latest cinematic gem, adapted from NYT bestselling author Dav Pilkey’s kids’ book series about a dog who becomes much more than a police officer’s ‘best...
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The co-executive producer/director and co-supervisor of animation discuss the challenges, inspirations, and innovative techniques that pushed visual and storytelling boundaries and helped shape...
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Composer Stuart Hancock discusses how he created the evocative soundtrack that so beautifully meshed with Neil Boyle and Kirk Hendry’s poignant 2D animated adaptation of Michael Morpurgo’s novel,...
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The iconic show’s long-time executive producer and showrunner shares his thoughts on his team’s latest short film - featuring Sideshow Bob, famous Disney+ villains, and so-called Halloween spirit -...
Oscar 2012: Pixar’s Enrico Casarosa and Kevin Reher Talk 'La Luna'
Director Enrico Casaroa and Producer Kevin Reher discuss the creative and production process behind the gentle and beautifully crafted La Luna.
Oscar 2012: Patrick Doyon Talks 'Sunday/Dimanche'
The director of the NFB's Oscar-nominated short discusses his design challenges and personal inspiration.
Oscar 2012: Weta's Sebastian Sylwan Talks Apes, Art and Technology
Weta Digital’s CTO talks about the technological challenges of producing some of the most compelling and captivating performances in cinema today.
Crystal Ball: What’s the Future of Mobile?
For a technology company to be successful, it must be able to not only deliver cutting-edge products, but also tailor those products for a marketplace and consumer demand that doesn’t yet necessarily exist. It’s enough to make you want to break out the crystal ball.
All Together Now: Terrence Masson and the Coming Age of Collaboration
Terrence Masson talks about preparing educators and students through a pioneering new approach to interdisciplinary collaboration.
Thought Leaders: Michael Mateas
Wwe talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about the intersection of artificial intelligence, art and design -- and its impact on the future of technology.
Nolan North – The Leading Man of Voice Over
The gaming industry is creating its own stars as they come even closer to motion pictures. Most notably known for his portrayal of Drake in the Uncharted franchise, North is the closest the gaming industry can come to a leading man. His resume is extensive having appeared in Batman: Arkham City as The Penguin, Assassin’s Creed as Desmond Miles, Prince Of Persia (as The Prince), & And Then There Were None as Patrick Narracott.
The Twisted Genius Behind Sterling Archer
Creator Adam Reed’s spy-spoof deftly brings together espionage, workplace drama, dirty sex and automatic weapons. And turtlenecks.
ILM’s Ben Snow Talks 'Pirates', Mermaids and 3D Pipeline
ILM visual effects supervisor Ben Snow shares his insights on turning sultry underwater vixens into vicious battling mermaids, all in stereoscopic 3-D
Fernando Trueba Talks 'Chico & Rita'
The acclaimed director of Belle Epoque tells us about his first foray into animation and this very adult Spanish Oscar contender.
Career Coach: 2012 Goal Post
Pamela Thompson talks with Garman Herigstad, FX Lead at Digital Domain, about setting goals for 2012.
John Knoll Talks 'Mission: Impossible - Ghost Protocol'
ILM's VFX vet tells us about returning to M:I and tackling Brad Bird's first foray into live action.
In Conversation with Georges Schwizgebel - Part 3
In this, the third of three articles on the work of Georges Schwizgel, we follow the production of Romance and examine Schwizgebel's unique way of visualizing his animated world.
The Devil in the Details: Technical Artist Julian Love on Diablo III Part 1
Lead technical artist Julian Love is a nine-year Blizzard veteran. He’s been working on Diablo III almost as long as fans have been waiting for the game. We spoke to Love about the long-gestating project, Blizzard’s approach to making games and the role of the technical artist in development.
Getting Acquainted With the 3D Game Generation
High-definition gaming is on the cusp of a visual evolution. The past year’s introduction and slow proliferation of 3D-enabled games, displays and laptops suggests that the next major frontier is on the horizon.
Tinkering with a Spy Classic
Framestore's Christian Kaestner debriefs us about the reworking of John Le Carre's Tinker Tailor Soldier Spy with director Tomas Alfredson.
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Epic Games Founder Tim Sweeney Talks Tech
Tim Sweeney, the founder of Epic Games, talks about how advances in processing power will continue to advance games.
Critical Mass: The Power of Mass Effect 3
Electronic Arts’ BioWare studio has come a long way since first launching Mass Effect on the PC. What began as an epic single-player experience has expanded into a new cooperative gameplay mode with Mass Effect 3. Up to four players can engage in exclusive co-op firefights on top of the epic conclusion of the single player campaign.
Frenzer Foreman Animation Forum (podcast) x 28
Special Guest: OIAF Animators' Picnic 2011 - Part 1
Joel and Alan bother legends of international animation as they try to eat, drink, and be wary at the Ottawa International Animation Festival 2011.
Frenzer Foreman Animation Forum (podcast) x 27
Live, from the Ottawa International Animation Festival 2011, entertainment's own comedy pangea, Dino Stamatopoulos, is paid to sit down with the very Joel Frenzer and Alan Foreman for the most overmodulated audiophonic conver-senation* about his animated series Morel Orel and Mary Shelley's Frankenhole. Topics include: writing for adult animated comedy while drinking, drinking for adult animated comedy while writing, star-shaped facial hair, adopting classical horror literary author names into titular innuendo forever linking them historically, and poutine.
Oscar 2012: Wendy Tilby and Amanda Forbis Talk 'Wild Life'
The NFB’s latest nominated short proves once again that there’s more to like about the Great White North than maple syrup pie and Molson’s.
Oscar 2012: Pixar’s Enrico Casarosa and Kevin Reher Talk 'La Luna'
Director Enrico Casaroa and Producer Kevin Reher discuss the creative and production process behind the gentle and beautifully crafted La Luna.
Oscar 2012: Patrick Doyon Talks 'Sunday/Dimanche'
The director of the NFB's Oscar-nominated short discusses his design challenges and personal inspiration.
Oscar 2012: Weta's Sebastian Sylwan Talks Apes, Art and Technology
Weta Digital’s CTO talks about the technological challenges of producing some of the most compelling and captivating performances in cinema today.
Crystal Ball: What’s the Future of Mobile?
For a technology company to be successful, it must be able to not only deliver cutting-edge products, but also tailor those products for a marketplace and consumer demand that doesn’t yet necessarily exist. It’s enough to make you want to break out the crystal ball.
All Together Now: Terrence Masson and the Coming Age of Collaboration
Terrence Masson talks about preparing educators and students through a pioneering new approach to interdisciplinary collaboration.
Thought Leaders: Michael Mateas
Wwe talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about the intersection of artificial intelligence, art and design -- and its impact on the future of technology.
Nolan North – The Leading Man of Voice Over
The gaming industry is creating its own stars as they come even closer to motion pictures. Most notably known for his portrayal of Drake in the Uncharted franchise, North is the closest the gaming industry can come to a leading man. His resume is extensive having appeared in Batman: Arkham City as The Penguin, Assassin’s Creed as Desmond Miles, Prince Of Persia (as The Prince), & And Then There Were None as Patrick Narracott.
The Twisted Genius Behind Sterling Archer
Creator Adam Reed’s spy-spoof deftly brings together espionage, workplace drama, dirty sex and automatic weapons. And turtlenecks.
ILM’s Ben Snow Talks 'Pirates', Mermaids and 3D Pipeline
ILM visual effects supervisor Ben Snow shares his insights on turning sultry underwater vixens into vicious battling mermaids, all in stereoscopic 3-D
Fernando Trueba Talks 'Chico & Rita'
The acclaimed director of Belle Epoque tells us about his first foray into animation and this very adult Spanish Oscar contender.