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Interviews

Animation Blogs

Frenzer Foreman Animation Forum (podcast) x 23

Special Guests: RISD Senior Animation Students 2011

Live, from the Rhode Island School of Design, graduating senior animation students take over the show and grill the very Alan Foreman and Joel Frenzer on their animation information. Topics: jobs in animation immediately after school, maintaining your own art practice while working in the studio, secrets of FFAF podcast production, beatboxing, general fears, and the rapture. Refereed by RISD Animation Professor All-Stars, Amy Kravitz and Bryan Papciak.

Blogs

An Interview with Marc Petit, Senior VP of Autodesk M&E

By Dan Sarto | Friday, June 3, 2011 at 3:32pm

Marc Petit, Senior Vice President of Autodesk’s Media & Entertainment division, talks about how studios are meeting the challenges of economic uncertainty and workforce globalization and how his company plans to meet future need for technology tools, including adoption of Open Source standards.

Blogs

An Interview with Animation Director Bill Kroyer

By Dan Sarto | Monday, May 23, 2011 at 3:36pm

Bill Kroyer, animation director, teacher and one of the board of governors of the Motion Picture Academy, shares his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field. He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy.

Blogs

An Interview with VES Chairman Jeff Okun

By Dan Sarto | Monday, May 23, 2011 at 12:50pm

Jeff Okun is not afraid to speak honestly about subjects the make some uncomfortable, nor take positions that might rub some people the wrong way. The bottom line is that everyone working in film and television today knows fundamental change is afoot in how shows are financed and produced and that the visual effects industry has taken a tremendous beating the last few years, especially in California. The question is what to do about it.

Blogs

Sneak Peek at 'DC Universe Online' With Chris Cao

By Dan Sarto | Wednesday, March 30, 2011 at 8:11am

DC Universe Online, which launched in January for the PC and PS3, presented some unique development challenges. MMOs are notoriously difficult to create, but Sony Online Entertainment and Everquest veteran Chris Cao rose to the challenge. The game director of DC Universe Online talked to us about the game’s launch and what’s next.

Blogs

Frenzer Foreman Animation Forum (podcast) x 22

Special Guests: Michael Markman / Sheila Sofian & David Fain

The sounds of chewing, the sounds of music, the sounds of talking. Episode 22 of the Frenzer Foreman Animation Forum. Featuring: Joel, Alan, Sam Olschan, Computer, Guests, Alan's Cat, Beef Jerky, Sinatra, Elvis, Plucky Duck, Animated Documentaries, and Ricky Gervais. Enjoy.

Blogs

Talking 'Portal 2' With Valve Software’s Erik Wolpaw

By Dan Sarto | Friday, March 25, 2011 at 9:39am

When it comes to video games, Valve Software was one of the early game studios to emphasize the importance of interactive narrative in shooters like Half-Life. Storytelling remains an integral part of all of Valve’s games. And Erik Wolpaw is one of the top writers at the Seattle game studio. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in this exclusive interview.

Blogs

Hal Hanlin Talks 'Rift'

By Dan Sarto | Friday, March 25, 2011 at 9:31am

Rift, the new PC MMO, launched on March 1 in the United States and days later in Europe and Australia. The game debuts on a crest of positive buzz garnered through a slew of well-received beta events. But launching a successful online game is as much about follow-through as it is about first impressions. Trion Worlds design producer Hal Hanlin talks about his company’s philosophies on keeping customers happy, leveraging technologies and, of course, making great games.

Pages

Blogs

An Interview with ILM’s Ben Snow and Pixar’s Christophe Hery

By Dan Sarto | Monday, July 11, 2011 at 5:49pm

At FMX 2011, AWN sat with ILM vfx supervisor Ben Snow and Pixar's Global Tech and Research TD Christophe Hery. If you’re interested in lighting, shading, rendering, the ground-breaking work done on Davey Jones along with other insights into ILM and Pixar filmmaking, these interviews are for you.

Animation Blogs

Frenzer Foreman Animation Forum (podcast) x 23

Special Guests: RISD Senior Animation Students 2011

Live, from the Rhode Island School of Design, graduating senior animation students take over the show and grill the very Alan Foreman and Joel Frenzer on their animation information. Topics: jobs in animation immediately after school, maintaining your own art practice while working in the studio, secrets of FFAF podcast production, beatboxing, general fears, and the rapture. Refereed by RISD Animation Professor All-Stars, Amy Kravitz and Bryan Papciak.

Blogs

An Interview with Marc Petit, Senior VP of Autodesk M&E

By Dan Sarto | Friday, June 3, 2011 at 3:32pm

Marc Petit, Senior Vice President of Autodesk’s Media & Entertainment division, talks about how studios are meeting the challenges of economic uncertainty and workforce globalization and how his company plans to meet future need for technology tools, including adoption of Open Source standards.

Blogs

An Interview with Animation Director Bill Kroyer

By Dan Sarto | Monday, May 23, 2011 at 3:36pm

Bill Kroyer, animation director, teacher and one of the board of governors of the Motion Picture Academy, shares his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field. He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy.

Blogs

An Interview with VES Chairman Jeff Okun

By Dan Sarto | Monday, May 23, 2011 at 12:50pm

Jeff Okun is not afraid to speak honestly about subjects the make some uncomfortable, nor take positions that might rub some people the wrong way. The bottom line is that everyone working in film and television today knows fundamental change is afoot in how shows are financed and produced and that the visual effects industry has taken a tremendous beating the last few years, especially in California. The question is what to do about it.

Blogs

Sneak Peek at 'DC Universe Online' With Chris Cao

By Dan Sarto | Wednesday, March 30, 2011 at 8:11am

DC Universe Online, which launched in January for the PC and PS3, presented some unique development challenges. MMOs are notoriously difficult to create, but Sony Online Entertainment and Everquest veteran Chris Cao rose to the challenge. The game director of DC Universe Online talked to us about the game’s launch and what’s next.

Blogs

Frenzer Foreman Animation Forum (podcast) x 22

Special Guests: Michael Markman / Sheila Sofian & David Fain

The sounds of chewing, the sounds of music, the sounds of talking. Episode 22 of the Frenzer Foreman Animation Forum. Featuring: Joel, Alan, Sam Olschan, Computer, Guests, Alan's Cat, Beef Jerky, Sinatra, Elvis, Plucky Duck, Animated Documentaries, and Ricky Gervais. Enjoy.

Blogs

Talking 'Portal 2' With Valve Software’s Erik Wolpaw

By Dan Sarto | Friday, March 25, 2011 at 9:39am

When it comes to video games, Valve Software was one of the early game studios to emphasize the importance of interactive narrative in shooters like Half-Life. Storytelling remains an integral part of all of Valve’s games. And Erik Wolpaw is one of the top writers at the Seattle game studio. Gabe Newell hired Wolpaw at Valve, where he’s worked on the story and dialogue for games like Portal 1, Left 4 Dead and now Portal 2. Wolpaw talks about the creation of Valve’s much-anticipated Portal 2, which ships in April, in this exclusive interview.

Blogs

Hal Hanlin Talks 'Rift'

By Dan Sarto | Friday, March 25, 2011 at 9:31am

Rift, the new PC MMO, launched on March 1 in the United States and days later in Europe and Australia. The game debuts on a crest of positive buzz garnered through a slew of well-received beta events. But launching a successful online game is as much about follow-through as it is about first impressions. Trion Worlds design producer Hal Hanlin talks about his company’s philosophies on keeping customers happy, leveraging technologies and, of course, making great games.

Pages