Interviews
Comments and Concept Art from 'Wreck-It Ralph' VisDev Artist Lorelay Bove
Personal insights alongside newly released concept art from Disney's Lorelay Bove, visdev artist on Wreck-It Ralph.
Patrick Murphy Talks 'Annoying Orange'
The seasoned VFX vet shares how an integrated pipeline built upon Adobe software brings greater creative freedom and efficiency to the production.
Victoria Alonso and Jeff White Talk 'The Avengers'
The film’s Executive Producer and ILM VFX Supervisor discuss the Oscar®-nominated superhero epic’s visual effects challenges.
Tim Reckart Talks 'Head Over Heels'
The director, fresh from his Annie Award win for Best Student Film, discusses his Oscar-nominated stop-motion gem.
Frank Gladstone Talks the Annie Awards
ASIFA-Hollywood’s president describes how voting changes brought fairness, and Disney, back into the fold.
Bobby Beck Talks New Directions in Animation Education
The Animation Mentor CEO discusses educational philosophy and how his school’s new AMP fully distributed production pipeline meets a changing industry’s needs.
A Stop-Motion SpongeBob Special Means Christmas Comes Early This Year
Co-directors Seamus Walsh and Mark Caballero discuss the making of the Rankin/Bass styled stop-motion TV special, It’s a SpongeBob Christmas!
Three Directors Discuss Their Not A Monty Python Animated Film
The directors of A Liar’s Autobiography discuss their new animated feature about “the dead one,” Monty Python’s Graham Chapman.
Mobile Technology Trends: Give Your Apps a Voice
When looking to integrate voice controls to mobile apps, developers are faced with a growing and often bewildering array of implementation options. To help sort through the technology and design options, we recently spoke with Ben Lilienthal, co-founder and CEO of OneTok, a new company that aims to make it easier and cheaper for developers to speech-enable their apps.
Five Operators, One Giant App Store
Later this month, five of the world’s largest mobile operators plan to launch a virtual app store that will let their customers buy apps from one another. For developers, one potential benefit is access to each operator’s APIs to enable operator-specific additional features without rewriting big chunks of the app for each operator.
Growing a Studio – Ken Ralston Talks VFX at Imageworks
The five-time Oscar winning visual effects supervisor reflects on his career at Sony Pictures Imageworks.
Growing a Studio – Ken Ralston Talks VFX at Imageworks
The five-time Oscar winning visual effects supervisor reflects on his career at Sony Pictures Imageworks.
Building Real-time Strategy Games for Mobile Devices
Real-time strategy (RTS) games have had lasting appeal on PCs, and now the genre is moving to mobile devices. Needless to say, the shift from large displays to much smaller ones creates design challenges for RTS game makers.
Unearthing the truth about "Paranorman" with Chris Butler and Sam Fell
Joe Strike dives beneath the rotting flesh of Laika's new film "Paranorman" and uncovers some surprising facts about Chris Butler and Sam Fell's 3D stop-motion zombie romp.
Arianne Sutner Talks 'ParaNorman'
The producer of LAIKA’s latest feature discusses the challenges of pushing every imaginable stop-motion animation boundary.
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Turning Glasgow into Philadelphia for the Zombie Apocalypse of 'World War Z'
Cinesite VFX Supervisor Matt Johnson tells a tale of two “digital” cities in recreating key environments for Marc Forster’s new zombie film.
Dan Scanlon Talks 'Monsters University'
The first-time director discusses the dynamics, pressure and satisfaction of helming Pixar’s first prequel.
Inside Ron Frankel’s Wonderful Virtual World of Feature Film Visualization
The veteran creative director and founder of Proof Inc. shares his insights on previs, postvis, pitchvis and the growing importance of visualization across the entire filmmaking process.
What’s Even Better Than a 'Dick Figures' Episode? A 'Dick Figures' Movie!
Creators Ed Skudder and Zack Keller talk about their highly anticipated new feature, Dick Figures: The Movie.
Tackling Previs on 'Oblivion'
Supervisor Nick Markel takes us inside The Third Floor’s previs work on Joe Kosinski's sci-fi thriller.
Comments and Concept Art from 'Wreck-It Ralph' VisDev Artist Lorelay Bove
Personal insights alongside newly released concept art from Disney's Lorelay Bove, visdev artist on Wreck-It Ralph.
Patrick Murphy Talks 'Annoying Orange'
The seasoned VFX vet shares how an integrated pipeline built upon Adobe software brings greater creative freedom and efficiency to the production.
Victoria Alonso and Jeff White Talk 'The Avengers'
The film’s Executive Producer and ILM VFX Supervisor discuss the Oscar®-nominated superhero epic’s visual effects challenges.
Tim Reckart Talks 'Head Over Heels'
The director, fresh from his Annie Award win for Best Student Film, discusses his Oscar-nominated stop-motion gem.
Frank Gladstone Talks the Annie Awards
ASIFA-Hollywood’s president describes how voting changes brought fairness, and Disney, back into the fold.
Bobby Beck Talks New Directions in Animation Education
The Animation Mentor CEO discusses educational philosophy and how his school’s new AMP fully distributed production pipeline meets a changing industry’s needs.
A Stop-Motion SpongeBob Special Means Christmas Comes Early This Year
Co-directors Seamus Walsh and Mark Caballero discuss the making of the Rankin/Bass styled stop-motion TV special, It’s a SpongeBob Christmas!
Three Directors Discuss Their Not A Monty Python Animated Film
The directors of A Liar’s Autobiography discuss their new animated feature about “the dead one,” Monty Python’s Graham Chapman.
Mobile Technology Trends: Give Your Apps a Voice
When looking to integrate voice controls to mobile apps, developers are faced with a growing and often bewildering array of implementation options. To help sort through the technology and design options, we recently spoke with Ben Lilienthal, co-founder and CEO of OneTok, a new company that aims to make it easier and cheaper for developers to speech-enable their apps.
Five Operators, One Giant App Store
Later this month, five of the world’s largest mobile operators plan to launch a virtual app store that will let their customers buy apps from one another. For developers, one potential benefit is access to each operator’s APIs to enable operator-specific additional features without rewriting big chunks of the app for each operator.