USC School of Cinematic Arts’ Ganek Immersive Studio Inaugural Showcase Set
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
The 3-day international animation festival, running April 5-7 in Brighton, England encompasses a global perspective and provides an accessible venue for everyone to learn about animation.
At NVIDIA GTC, an interactive demo of the new Omniverse Cloud APIs featured a physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro’s high-resolution displays, leveraging powerful spatial computing and blending 3D photorealistic environments with the physical world.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
Among these productions, ‘Madame Pirate: Code of Conduct’ was selected for the 2024 SXSW XR Competition, while ‘Sister Lin-Tou’ was part of the XR Spotlight section; SXSW runs in Austin, Texas from March 8-16.
In their SXSW in-person XR Spotlight section experiences set for March 9, the Studio Biarritz team, led by VR director Steve Hallema, producer Corine Meijers, and lead designer Koen Koopman, will showcase their latest project about a grieving child struggling to separate reality from fantasy, who creates ‘You’ – his imaginary friend, to fight the monsters in his mind.
Generative AI and hybrid work environments are requiring increasingly powerful laptops; new NVIDIA GPUs will be available in highly portable mobile workstations from partners including Dell, HP, Lenovo and MIS this spring.
New immersive experience division, helmed by managing director Josh Mandel, crafts creative experiences for businesses, brands, and game publishers; will focus initially on gaming, virtual concerts, and theme park ride experiences.
New confirmations include a look at Yorgos Lanthimos’ ‘Poor Things’ VFX, and the crafting of animated features ‘Nimona’ and ‘Leo;’ 4-day conference returns in person April 23-26, and on demand April 27-May 31.
The new GPU delivers the company’s latest AI, graphics, and compute technology to compact workstations, taking better advantage of Generative AI’s sweeping changes, such as seamless editing of high-resolution videos and images and its use for realistic visual effects and content creation.
The premier conference on computer graphics and interactive techniques invites artists, researchers, educators, and practitioners to submit conference content; the event runs July 28 – August 1.
The two companies' collaboration will further expand the reach of Disney’s huge IP catalog, stories, and experiences in the new venture, with the Mouse House acquiring an equity stake in the game company.
Italy’s premiere animation and visual effects event will run in-person October 14-19 in Torino, Italy featuring a program of talks, presentations, workshops, and masterclasses presented by a stellar lineup of top industry professionals.
Attendees can explore ‘Loki’ Season 2 timeline mayhem and get insight into the making of the 60th anniversary ‘Doctor Who’ special episode; 4-day event kicks off in Stuttgart on April 23, 2024.
New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.
Gareth Edwards' sci-fi thriller tops all feature film contenders, while the 'Spider-Man: Into the Spider-Verse' sequel leads all animation contenders and 'The Last of Us' tops all TV contenders as nominees are announced in 25 categories across film, television, real-time, and special venue projects; ceremony set for February 21 at The Beverly Hilton Hotel in LA.
The 22nd annual awards ceremony recognizes and honors outstanding visual effects and the artists who created them; the event will be held February 21 in Beverly Hills.
The Netherlands-based animation studio’s Niels van der Donk and Victoria Young discuss VR creative tools, working hard to earn big-name clients, and what it took to make the studio a full-time gig.
Launched in 1982, the Stuttgart International Festival of Animated Film returns April 23-28, with a focus on Irish animation.
The 2-day festival returns to Dingle, Ireland, on March 22 for a weekend of creativity, art, and storytelling.
Fairview Portals and Supersocial have teamed with New Line Cinema to celebrate the classic comedy and bring ‘Elf’ alive in an immersive space where users can play as Wish Taker, Toy Maker, or Gift Wrapper, contributing to the success of Santa's Workshop.
The 4-day event kicks off in Stuttgart on April 23, 2024 with a focus on ‘Connecting Ideas’ and the return of the ‘Lighting & Rendering” track; annual Animation Production Days is now accepting projects through February 6.
The 19th edition of the festival is accepting submissions for competition in multiple categories; the festival runs October 4-13, 2024, in Bucharest.
The annual conference concludes its latest edition, which ran December 12-15 in Sydney; 5,690 attendees from more than 40 countries gathered, including technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies.
Out of 104 submissions, 14 projects were chosen for support in development of Ibero-American stories through technological innovation in animation.