EA Vet Sinjin Bain to Head Method Studios’ New AR/VR Unit
Newly formed Method EXP unit will bring company's CG and design artistry to immersive experiences for all platforms.
Newly formed Method EXP unit will bring company's CG and design artistry to immersive experiences for all platforms.
Experienced software and tech exec Craig Rodgerson will spearhead developing the company’s strategic direction and building its product line.
The studio’s human resources manager discusses recruiting challenges and goals as well as recommendations for young professionals looking for a job.
Models supervisor Florian Fernandez talks about his team’s use of proprietary Manuka ray tracer to create photorealistic apes and more for Matt Reeves’ futuristic action-adventure hit.
Honor recognizing pioneering significant and lasting contributions to the art and science of the visual effects industry will be presented at the 16th annual VES Awards in February.
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
The veteran VFX supervisor discusses digital doubles, animating believable performances and handling on-set technical challenges while shooting Marvel’s smash super hero hit, ‘Captain America: Civil War.’
Animated ‘My Little Pony’ cracks the top five as October kicks off with ticket sales slowing significantly from September’s records.
Nine collected editions of comics by writers behind hits such as ‘The Deuce,’ ‘The Fast and Furious’ premiere at the annual show.
The studio’s co-founder and VFX supervisor details the fully CG fight chase sequence from Tim Miller’s smash Marvel super hero adventure hit.