NVIDIA-Powered AI and VR Tools on Display at SIGGRAPH 2017
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
MPC Film to showcase its latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales,’ the future of VR in film production, and the advantages of cloud-based resources.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
Latest update of Isotropix’s next-gen artist-centric creation tool includes new particle & property paint, new set of scattering features, new instance collision detection, new per-instance time offset, a complete set of lighting and rendering features, and more.
The Award-winning creative studio teamed up with Director Jon Watts and VFX Supervisor Janek Sirrs to deliver stunning visual effects work for eleven sequences in ‘Spider-Man: Homecoming,’ including the Vulture’s epic CG landing scene, the vulture’s airborne grab and the first clash between hero and villain.
The new version of the software offers fluid simulation directly in Cinema 4D, a new Multiphysics solver and other features.
Completely shareable between Katana and Maya, innovative shading engine is allows for direct transfer of look development between digital content creation apps.
New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
Employing its signature hyperreal 3D CG, Berlin-based foam Studio creates beautiful abstract works inspired by automobiles.
Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.
Menu bar application for macOS makes it easy for illustrators, designers and digital artists to configure and smooth out their graphic tablet, pen, mouse or other input.
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
New video showcases the studio’s visual effects created for the Emmy-nominated Starz series based on the book by Neil Gaiman, including extensive weather and environment effects.
First-ever Unreal Engine User Group to showcase how real-time graphics are transforming content creation across animation, feature film, augmented and virtual reality, and more.
CG character rigs from the virtual production studio platform’s first webVR animated short available now for free download.
To create the five-minute animated “Coming to America“ sequence for STARZ’s ‘American Gods’ episode five, animation and design studio Tendril transitioned to a GPU pipeline ahead of the project, leveraging Thinkbox’s Deadline for compute management and tapping Redshift with per-minute licensing via the Thinkbox Marketplace.
At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.
Latest installment in the Marvel Universe to pit Thor against his former ally and fellow Avenger, The Incredible Hulk.
Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.
Emerging Technologies, Studio, and Real-Time Live! programs include touch holograms, a varifocal optical layout, ‘Star Wars Battlefront VR,’ and more.
Detailed look at the making of the three-minute ‘Fortnite’ trailer assembled, lit, color corrected and rendered in Unreal Engine will be presented at the Unreal Engine User Group meeting during SIGGRAPH 2017.