VFXWorld Magazine
Bottleship VFX Taps Thinkbox Software for Digital Destruction
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
MPC Brings the Apocalypse to Newest ‘X-Men’ Installment
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
Licensing University Announces 2016 Sessions
The International Licensing Industry Merchandisers’ Association’s Licensing University assembles an outstanding roster of sessions on topics including digital media, crowdfunding, social media strategies, and more.
Deluxe's Method Studios Does Damage Control on ‘Captain America: Civil War’
VFX supervisor Greg Steele walks us through Iron Man, Cap and the Winter Soldier’s final fight in Marvel’s hit action-adventure.
Bullitt Signs Peyton Reed to Directorial Roster
‘Ant-Man’ director Peyton Reed and award-winning commercial director Loni Peristere joins filmmakers’ collective and creative studio Bullitt for commercial representation.
SolidAnim’s SolidTrack Helps Deliver ‘Warcraft’ Feature
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.
Rising Sun Pictures Extends Mastery Over Time in ‘X-Men: Apocalypse’
Visual effects studio tops its award-winning effort in previous X-Men movie with explosive Quicksilver ‘Extraction’ sequence.
Australia’s Plastic Wax Helps Craft VR Game ‘Chronos’
Sydney-based CG studio teams with Gunfire Games to create Virtual Reality role-playing launch title for Oculus Rift using the Unity game engine.
SolidAnim Introduces New Versions of SolidTrack and Mr Méliès at Cinegear 2016
New release of markerless camera tracking and previs/animation solution SolidTrack for real-time visual effects & on-set visualization for broadcast and film now includes rendering game engine Unity.
Colorfront Express Dailies Unleashes More On-Set Power
New software enables production teams to view HDR footage on-set, rather than having to wait until downstream post-production.
Animal Logic to Recruit for ‘The LEGO Movie Sequel’ at Annecy
Award-winning digital animation and visual effects studio will be recruiting talent at Annecy 2016 for ‘The LEGO Movie Sequel’ currently in production in Vancouver.
Sarofsky Taps Cinema 4D for ‘Captain America: Civil War’ Title Sequence
Design-driven production company creates main-on-end title sequence for Marvel blockbuster using C4D software suite as a central content creation production tool in delivering 3D elements.
Unity Launches Subscription-Based Line at Unite Europe 2016
Cross-platform development tools for creating 2D, 3D, VR and AR games and experiences now available via three new subscription-based packages.
‘Batman v Superman: Dawn of Justice’ Lands on Blu-ray July 19
Warner Brothers Home Entertainment releases to include ‘Ultimate Edition,’ featuring an extended R-rated cut of the film which includes 30 more minutes of story and action not seen in theaters.
SolidAnim Goes Through the Looking Glass in ‘Alice in Wonderland’ Sequel
On-set virtual tracking equipment and visualization software utilized for previsualization and tracking on Disney’s ‘Alice Through the Looking Glass.’
Vicon Launches Two New Cameras
Vero and Vue harness Vicon’s industry-leading technology to boost the flexibility of motion capture and offer users even more value.
Domemaster Fusion Macros V2.0 Released
Collection of 68 macros and 30 scripts simplify and streamline the process of creating VR content in the Blackmagic Design Fusion compositing package.
Sketches Pro App Now Available for Mac
World renowned mobile iOS drawing application from Tayasui now available on the Mac App store for $14.90.
Ohio State Think Tank Taps OptiTrack Motion Capture Technology for Spinal Research
Ohio State University’s Spine Research Institute opens new state-of-the-art facility featuring an expanded motion capture volume outfitted with 36 OptiTrack Prime 41 cameras and OptiTrack’s Motive software.
Allegorithmic Integrates Substance Engine into Houdini 15
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Framestore Appoints Michael Eames Global Director of Animation
Internationally renowned animator is celebrated for his innovative work on VFX-intensive films including ‘Harry Potter and the Prisoner of Azkaban,’ ‘Children of Men,’ ‘Avengers: Age of Ultron’ and ‘Star Wars Episode VII: The Force Awakens.’
VFX Supervisor James Tichenor Joins FuseFX, Vancouver
Emmy-nominated VFX supervisor/producer has previously served stints with Sony Television, MGM Television, Entity FX and Prime Focus.
An Uncommon Experience
In April I had the opportunity to experience Microsoft’s mixed-reality HoloLens headset during a visit to the Case Western Reserve University Interactive Commons in my hometown of Cleveland, Ohio.
Shawn Dunn Joins Original Force as Chief Technology Officer
Former head of research & development for the Motion Group at Weta Digital will be responsible for overseeing the technology foundation of the company across its Los Angeles, Beijing, Nanjing, Shanghai and Chengdu offices.