WATCH: Epic Games' Kim Libreri and Ray Davis Talk VR with Unreal Engine at FMX 2015
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
As manager for visual effects software provider’s reseller program, Boyd is charged with overseeing sales, operations and support for resellers of video software products and third-party plugins.
Interactive 360-degree video and Virtual Reality experience tied to the upcoming live-action film now also available in select IMAX theaters at AMC locations across the U.S.
Can’t we just dislike superhero films because of their mind-numbing VFX rather than their misogynistic misuse of metaphorical phalluses and vaginas?
Digital film studio with operations in Dallas and Santa Monica closes a credit facility with Bank of America Merrill Lynch that will be used to fund Reel FX’s future animated film productions.
Company to showcase latest Cinema 4D software workflow in 3D visual effects, motion graphics and design, new VR Plugin; booth presentations streaming live on C4DLive.com.
Marc Weigert, CEO of Uncharted Territory, talks about economic realities, production strategies and the inherent difficulties in making a good VFX-driven film.
Opened in 2009, DNeg’s Singapore facility has been involved in production of visual effects for films including ‘Godzilla,’ ‘Man of Steel’ and ‘The Hunger Games: Mockingjay’ Parts 1 & 2.
New ‘religious freedom’ bill protects religious officials from having to perform same-sex marriage ceremonies, and would allow faith-based organizations to deny services or employment to those who violate their ‘sincerely held religious belief.’
Signing of Director/Creative Director Alan Bibby and Executive Producer Dan Sormani boosts MPC NY’s creative, design and production capabilities.
VFX artists Leo Weston, Richard Russell, James Dooley and Lorenzo Newell create a viral video sensation in their spare time.
U.K.-based designer and director has worked with agencies such as Wieden+Kennedy and Droga5 to create full-scale campaigns for brands including Google, Verizon and the Financial Times.
Creative studio Tendril collaborates with production company Blacklist on a new campaign for the Nike LunarEpic athletic shoe.
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
Tasked with the creation of the film’s main character, an artificially intelligent android named Ava, VFX supervisor Andrew Whitehurst and the DNeg team helped make the low-budget sci-fi feature one of the standout movies of the year.
Creative agency Trollbäck + Company extends Spotify’s brand language with animated digital campaigns for Spotify Premium, Video, Party and more.
New service offered as a supplement to the existing line-up of perpetual licenses is designed to meet the challenges of production environments.
Makers of Academy Award-winning software unveil ultimate kit of mapping and distortion tools within Adobe After Effects, The Foundry's NUKE, Blackmagic Design Fusion Studio, and Natron.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Color grading pioneer to drive the artistic strategy that defines the Deluxe brand and ensure that the company houses and develops the best creative talent across color, VFX and editorial for film, TV and commercials.