Post Production Company Uppercut Launches in NYC
Led by veteran editor and Micah Scarpelli and VFX artist Joe Wenkoff, Uppercut is a full-service post-production company offering world-class editorial and visual effects services.
Led by veteran editor and Micah Scarpelli and VFX artist Joe Wenkoff, Uppercut is a full-service post-production company offering world-class editorial and visual effects services.
Emmy-Award winning post-production house and bicoastal music production company team up to provide seamless music and sound offerings to clients in the advertising, film, and television industries.
Led by VFX supervisor Jeff Campbell and supervising VFX producer George Macri, SpinVFX delivers nearly 150 shots to help bring to life the remarkable true story of the 33 survivors of the Chilean mine disaster.
Character rigging master Brad Clark returns once again to put the latest Autodesk software suite update to the test.
Australian visual effects studio standardizes on Solid Angle’s Arnold as its primary production renderer with a dramatic increase in efficiency.
High-performance rendering now integrated into architecture’s leading design platform; free download available now.
Adobe renames Flash Professional CC to Adobe Animate CC, rewriting the tool from the ground up to add native support for HTML5 Canvas and WebGL as well as outputs to any format.
New tools and workflow improvements include max creation graph enhancements, one-click print studio access, simple simulation data import, text and shape mapping, and more.
Directed by Mat Whitecross and produced by My Accomplice’s Hannah Clark, new video employs performance capture by Andy Serkis’s The Imaginarium and animation and VFX by Paris-based Mathematic.
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
Disney and Pixar’s CG-animated feature performs below expectations, bringing in $39.2 million for the three-day weekend, the lowest debut for a Pixar film since the $33.3 million take of ‘A Bug's Life’ in 1998.
World’s first fully remote visual effects studio leverages integration of Shotgun with Cospective’s synchronized review-and-approval tool cineSync to ensure a harmonious workflow.
On the heels of the company’s move to a subscription-only model for its software suites, Autodesk reports sluggish results for the third quarter of 2015.
CO3 colorist Greg Fisher worked with ‘Spectre’ director Sam Mendes and cinematographer Hoyte Van Hoytema to build subtle differences into the looks of each of the movie's many locations.
One of the world’s first games to employ WebGL technology, ‘Safari Zoobabu’ leverages Next Limit’s Maxwell Render technology to create photorealistic stereoscopic 3D experience.
Best-in-class concepts from Korea, Malaysia, Thailand, Australia, Singapore, India and China will be pitched live to buyers December 7-9 in Jeju, South Korea.