Full VIEW Conference 2019 Announced
Oscar-winning VFX supervisor Rob Legato to present ‘The Lion King;’ director Conrad Vernon to present animated ‘The Addams Family’ at October 21-25 digital media conference in Turin, Italy.
Oscar-winning VFX supervisor Rob Legato to present ‘The Lion King;’ director Conrad Vernon to present animated ‘The Addams Family’ at October 21-25 digital media conference in Turin, Italy.
Company veteran has held several senior executive positions prior to taking the helm, effective immediately.
Epic Games awards large cash grant to the free 3D software maker as part of ongoing program to assist professionals expanding efforts with Unreal Engine and open-source technology.
‘Big Mouth,’ ‘Bob’s Burgers,’ ‘BoJack Horseman,’ ‘Adventure Time’ and ‘The Simpsons’ receive nominations for Outstanding Animated Program.
The new Trusted Partner Network, MPAA Open Source software initiatives and ISV native cloud service offerings are all positively impacting cloud resource utilization.
Australian studio tackles 100 shots on Marvel’s hit superhero action-adventure sequel to ‘Spider-Man: Homecoming.’
Directing duo Christian Chapman and Paul Jason Hoffman’s micro-budget film, their debut narrative short and first use of visual effects, envisions the wild sensory experiences of a German Shepherd’s late-night forest prowl.
Studio’s Santa Monica headquarters has a number of job openings, including Previs/Postvis and Unreal Game Engine Artists, and is currently looking for talent to join their industry leading visualization services team.
The Computer Animation Festival’s submission deadline for work showcasing CG animation and visual effects is July 15.
VFX supervisor Phil Brennan describes the making of Jean Grey’s cosmically altered telekinesis, her childhood car crash, an enhanced Cerebro and the 3rd act prison train.
Building upon its core VFX and animation business, company moves into production, design, and IP development.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Production VFX supervisor Guillaume Rocheron, MPC, Method Studios and DNEG describe the creative and technical challenges of bringing four gigantic kaiju to the screen in ‘Godzilla: King of the Monsters.’
In his latest projects, the LA-based Dutch-Italian director and musician integrates edgy design, provocative imagery and pulsating sound to produce two viscerally intense and distinct music videos.
Visual effects supervisor talks about his role leading the Weta Digital team on Disney and Marvel’s smash action-adventure hit.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
‘Spider-Man: Into the Spider-Verse,’ ‘Dreams,’ and ‘Klaus’ presentations confirmed for upcoming animation, VFX, games and immersive storytelling conference.
Organizers are looking to showcase media artwork that embodies artistic visions and creative applications of new media at upcoming November 17-20 Brisbane, Australia conference.
Organizers are looking for innovative AR, VR and MR projects to showcase in new Extended Reality program being featured at upcoming November 17-20 Brisbane, Australia conference.
Expansive Immersive Pavilion and VR Theater programs will feature projects from Magic Leap, Walt Disney Animation Studios, NYU, Microsoft, Google Spotlight Stories, MIT, and others.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
With the MCU ‘Infinity Saga' now complete, the studio shares a 10-year visual history of their extensive previs, postvis and techvis work on the famed franchise.