Tagged With: Virtual Reality
Adobe Unveils New VR, Character Animation and 3D Innovations at IBC 2016
New version of Premiere Pro CC to include auto-aware Virtual Reality that seamlessly detects and applies the correct setting to stereoscopic and monoscopic media; After Effects CC to feature new Cinerender technology from MAXON.
Animation Nights New York Announces Inaugural ‘Best of Fest’
Two-day festival features 20 selections from the 200 beautiful shorts screened at the org’s curated monthly events.
China’s VR Gold Rush
FuseFX Unveils New Flagship Facility in Los Angeles
The 27,000-square-foot state-of-the-art production space features a 4K pipeline and space for 250 artists.
Full Program for 2016 VIEW Conference Now Online
Italy’s VIEW Conference celebrates its 17th anniversary with full program of keynote presentations, production sessions, workshops, talks and more.
Unreal Engine 4.13 Now Available
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
VR Studio Wevr Unveils First Look at Jon Favreau’s ‘Gnomes & Goblins’
Virtual Reality experience from the imagination of acclaimed film director Jon Favreau takes advantage of room-scale technology to immerse users in an enchanted fantasy world.
VFX Producers Chad Cortvriendt and Graeme Marshall Join FuseFX Vancouver
Seasoned VFX production talents bring lengthy experience in the Canadian visual effects industry with credits spanning television, advertising and features.
Justin Roiland Launches Squanchtendo VR Game Studio
Co-creator and voice talent behind Adult Swim’s hit series ‘Rick & Morty’ teams with Epic Games executive producer Tanya Watson to create a new Virtual Reality game studio.
It's the CONTENT, Stupid - Part Two
Patrick Osborne’s ‘Pearl’ in the Spotlight at Animaze 2016
Oscar-winning director’s 360-degree short film for Google Spotlight Stories is included in two screening blocks and will also be presented at a specially installed 360-degree Dome theater.
MPC Opens New Culver City Facility
New 25,000-square-foot digital studio in Culver City dedicates more space, technology and resources for advertising, interactive and feature film projects.
Click 3X Appoints Bill Hewes Executive Producer, X3 Films
Former Th1ng managing director brings an impressive roster of global animation talent, including London-based Hush, directorial duo David & Boris, animation and mixed media director Alon Ziv, and stop-motion director Anthony Farquhar Smith.
IKinema Banishes ‘Invisible Man Syndrome’ for VR Animation Gameplay
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
Mark Oftedal’s ‘Buggy Night’ Now Available on YouTube
360-degree interactive short with production design by Caldecott-winning illustrator Jon Klassen previously launched on Moto X and Moto G devices and on the Google Spotlight Stories app on Android and iOS.
VIEW Conference Announces 2016 Workshops & Talks
Talks and workshops at the 2016 edition of Italy’s largest computer graphics conference to include ‘Finding Hank’ with Pixar supervising technical director John Halstead, The Visual Design of ‘The Good Dinosaur’ with director of photography Sharon Calahan, and The Making of ‘Open Season: Scared Silly’ with director David Feiss.
SIGGRAPH 2016 Wraps in Anaheim, CA!
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
IKinema Showcases Voice-Activated Animation for VR at SIGGRAPH 2016
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Autodesk Upgrades VR Capabilities & 3D Animation Tools at SIGGRAPH 2016
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
RADEON Pro SSG Announced at 2016 SIGGRAPH
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Introduces the Radeon Pro WX Series
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”