Chaos Group Launches V-Ray for Unreal Beta
Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.
Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.
Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.
As the sole visual effects vendor on the final instalment of the prequel trilogy based on the 1968 science fiction classic ‘Planet of the Apes,’ Weta Digital is in the midst of a creative and technological renaissance.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
Contest offers prizes to artists who replicate materials from the company’s Mattershots Instagram inspiration channel.
Models supervisor Florian Fernandez talks about his team’s use of proprietary Manuka ray tracer to create photorealistic apes and more for Matt Reeves’ futuristic action-adventure hit.
VFX supervisor Kevin Souls leads Los Angeles and Melbourne teams handling almost 500 key shots on the first ‘Spider-Man’ film within the Marvel Cinematic Universe.
New edition of compute management software leverages Amazon EC2 Spot Instances to reduce costs and improve flexibility of visual effects rendering.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.
To create the five-minute animated “Coming to America“ sequence for STARZ’s ‘American Gods’ episode five, animation and design studio Tendril transitioned to a GPU pipeline ahead of the project, leveraging Thinkbox’s Deadline for compute management and tapping Redshift with per-minute licensing via the Thinkbox Marketplace.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
New features include an integrated Shotgun user interface, perpetual license keys, command line access to Microsoft Azure during the beta and Clarisse renderer support.
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
Pixar’s animation team reflects on the challenges and triumphs of making their latest feature film offering, ‘Cars 3.’