Sony’s Bungie Game Studio to Cut 17% of Workforce
Like most recent layoffs, the restructuring has been blamed on the current economic downturn; 12% of employees will be integrated into Sony Interactive to spare additional talent from the axe.
Like most recent layoffs, the restructuring has been blamed on the current economic downturn; 12% of employees will be integrated into Sony Interactive to spare additional talent from the axe.
The fight against the Covenant ends for now; both seasons of the live-action series, which follows Pablo Schreiber’s Master Chief as he leads his team of elite Spartans against the alien threat, stream now on Paramount+.
The VFX studio created 158 VFX shots, 20 unique space vehicles, and digital doubles for the Spartan crew while staying true to the franchise’s lore and aesthetic; series now streaming on Paramount+.
VFX Supervisor Wojciech Zielinski talks about adding depth, breadth, and grit to the 2,596 visual effects shots produced for the second season of the hit Paramount+ sci-fi series, adapted from one of the most popular video game franchises of all time.
The company delivered 97 shots for the popular action-adventure sci-fi series’ second season, including futuristic set extensions, full CG city environments, hologram inserts, and destruction FX simulations for battle scenes, vehicles, and crowds.
Studio co-founder Matt Hullum talks about the seminal, groundbreaking machinima series, ‘Red vs. Blue,’ set in the world of ‘Halo,’ and the property’s first and only feature film, which he directed and releases today, a poignant farewell as the company closes its doors May 15.
Budapest-based full-service animation and VFX company set sights on expanded global identity; LA-based VFX professional Mark Nazal will lead the studio’s North American efforts.
The series, which follows Pablo Schreiber’s Master Chief as he leads his team of elite Spartans against the alien threat known as the Covenant, returns to the streamer on February 8.
The film and TV AI tech company adds AI and facial animation technology veteran to leadership roster, joining former Lionsgate COO Jen Hollingsworth and company’s co-founders and co-CEOs Scott Mann and Nick Lynes.
The VFX and animation company expands upon its presence in the UK, Bulgaria, and across North America and India in response to global clients’ demands for creative services.
The independent stop-motion animator discusses how he grew his YouTube following, how he manages to get brand deals, and what goes into the creation of figure stop-motion animation.
Premium model kits help VFX studio quickly create new futuristic sci-fi environments for IPs such as ‘Star Trek: Discovery’ and ‘Halo;’ easily customizable assets work with Unreal, Maya, VRay, and Arnold.
Executive Creative Director Elaine Cantwell, EVP Strategy Allan Gungormez, and Creative Director Norn Jordan talk about the marketing campaigns for ‘Arcane’ and ‘Halo’ and the strategies that turn gamers into viewers.
Studio to become independent subsidiary of Sony Interactive Entertainment; acquisition signals big plans for future IP, though FAQ addressing the deal says new titles won’t be published as PlayStation exclusives.
New, live-action original series based on the iconic, hugely popular ‘Halo’ Xbox franchise about an epic, 26th-century battle between humanity and an alien threat known as the Covenant, will hit the streamer in 2022.
With production well under way on the high-profile, fan-favorite sci-fi shooter game adaptation, Kane reportedly will leave after post-production completes, even if show gets renewed as expected.
Following numerous development setbacks, the live-action series has found a new home at Paramount+, and is being hailed as a possible ‘defining show’ for the budding streamer.
Showtime teases sneak of Master Chief and Cortana as its live-action adaption of the fan-favorite video game series goes back under the lights after production shut down due to COVID-19.
The senior character animator on cinematics for games like ‘Halo,’ ‘Warcraft,’ and ‘Diablo’ shares his top tips on how to excel in CG.
Newest game in 343 Industry’s hugely popular franchise will miss its 2020 holiday release, hampered by production challenges and the ongoing impact of COVID-19.
The Sequence Group taps Cospective’s cloud-based review and approval toolset to create a 3D-animated cinematic for AAA game franchise.
Microsoft Studios’ 343 Industries builds a new 50-foot by 50-foot motion capture stage outfitted with 50 Prime 41 cameras for character animation and camera tracking.
Spencer Fawcett weighs in on the ‘Destiny’ expansion pack that fixes many of the games lingering problems.
The animated opening to ‘Halo 5: Guardians’, while technically proficient, is mostly sizzle with little drama.